@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
93 lines (89 loc) • 4.44 kB
text/typescript
import {CATEGORY_ANIM} from './Category';
// import {CopyAnimNode} from '../../../nodes/anim/Copy';
import {DelayAnimNode} from '../../../nodes/anim/Delay';
import {DurationAnimNode} from '../../../nodes/anim/Duration';
import {EasingAnimNode} from '../../../nodes/anim/Easing';
// import {KeyframesAnimNode} from '../../../nodes/anim/Keyframes';
import {MergeAnimNode} from '../../../nodes/anim/Merge';
import {NullAnimNode} from '../../../nodes/anim/Null';
import {OperationAnimNode} from '../../../nodes/anim/Operation';
import {PositionAnimNode} from '../../../nodes/anim/Position';
import {PropertyNameAnimNode} from '../../../nodes/anim/PropertyName';
import {PropertyValueAnimNode} from '../../../nodes/anim/PropertyValue';
import {RepeatAnimNode} from '../../../nodes/anim/Repeat';
import {PlayAnimNode} from '../../../nodes/anim/Play';
import {SubnetAnimNode} from '../../../nodes/anim/Subnet';
import {SubnetInputAnimNode} from '../../../nodes/anim/SubnetInput';
import {SubnetOutputAnimNode} from '../../../nodes/anim/SubnetOutput';
import {SwitchAnimNode} from '../../../nodes/anim/Switch';
import {TargetAnimNode} from '../../../nodes/anim/Target';
// networks
import {ActorsNetworkAnimNode} from '../../../nodes/anim/ActorsNetwork';
import {AnimationsNetworkAnimNode} from '../../../nodes/anim/AnimationsNetwork';
import {AudioNetworkAnimNode} from '../../../nodes/anim/AudioNetwork';
import {CopNetworkAnimNode} from '../../../nodes/anim/CopNetwork';
import {EventsNetworkAnimNode} from '../../../nodes/anim/EventsNetwork';
import {MaterialsNetworkAnimNode} from '../../../nodes/anim/MaterialsNetwork';
import {PostProcessNetworkAnimNode} from '../../../nodes/anim/PostProcessNetwork';
import {RenderersNetworkAnimNode} from '../../../nodes/anim/RenderersNetwork';
export interface AnimNodeChildrenMap {
// copy: CopyAnimNode;
delay: DelayAnimNode;
duration: DurationAnimNode;
easing: EasingAnimNode;
// keyframes: KeyframesAnimNode;
merge: MergeAnimNode;
null: NullAnimNode;
operation: OperationAnimNode;
play: PlayAnimNode;
position: PositionAnimNode;
propertyName: PropertyNameAnimNode;
propertyValue: PropertyValueAnimNode;
repeat: RepeatAnimNode;
subnet: SubnetAnimNode;
subnetInput: SubnetInputAnimNode;
subnetOutput: SubnetOutputAnimNode;
switch: SwitchAnimNode;
target: TargetAnimNode;
// networks
actorsNetwork: ActorsNetworkAnimNode;
animationsNetwork: AnimationsNetworkAnimNode;
audioNetwork: AudioNetworkAnimNode;
copNetwork: CopNetworkAnimNode;
eventsNetwork: EventsNetworkAnimNode;
materialsNetwork: MaterialsNetworkAnimNode;
postProcessNetwork: PostProcessNetworkAnimNode;
renderersNetwork: RenderersNetworkAnimNode;
}
import {PolyEngine} from '../../../Poly';
export class AnimRegister {
static run(poly: PolyEngine) {
// poly.registerNode(CopyAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(DelayAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(DurationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(EasingAnimNode, CATEGORY_ANIM.MODIFIER);
// poly.registerNode(KeyframesAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(MergeAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(NullAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(OperationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(PlayAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(PositionAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(PropertyNameAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(PropertyValueAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(RepeatAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(SubnetAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SubnetInputAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SubnetOutputAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SwitchAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(TargetAnimNode, CATEGORY_ANIM.PROP);
// networks
poly.registerNode(ActorsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(AnimationsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(AudioNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(CopNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(EventsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(MaterialsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(PostProcessNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(RenderersNetworkAnimNode, CATEGORY_ANIM.NETWORK);
}
}