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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {CATEGORY_ANIM} from './Category'; // import {CopyAnimNode} from '../../../nodes/anim/Copy'; import {DelayAnimNode} from '../../../nodes/anim/Delay'; import {DurationAnimNode} from '../../../nodes/anim/Duration'; import {EasingAnimNode} from '../../../nodes/anim/Easing'; // import {KeyframesAnimNode} from '../../../nodes/anim/Keyframes'; import {MergeAnimNode} from '../../../nodes/anim/Merge'; import {NullAnimNode} from '../../../nodes/anim/Null'; import {OperationAnimNode} from '../../../nodes/anim/Operation'; import {PositionAnimNode} from '../../../nodes/anim/Position'; import {PropertyNameAnimNode} from '../../../nodes/anim/PropertyName'; import {PropertyValueAnimNode} from '../../../nodes/anim/PropertyValue'; import {RepeatAnimNode} from '../../../nodes/anim/Repeat'; import {PlayAnimNode} from '../../../nodes/anim/Play'; import {SubnetAnimNode} from '../../../nodes/anim/Subnet'; import {SubnetInputAnimNode} from '../../../nodes/anim/SubnetInput'; import {SubnetOutputAnimNode} from '../../../nodes/anim/SubnetOutput'; import {SwitchAnimNode} from '../../../nodes/anim/Switch'; import {TargetAnimNode} from '../../../nodes/anim/Target'; // networks import {ActorsNetworkAnimNode} from '../../../nodes/anim/ActorsNetwork'; import {AnimationsNetworkAnimNode} from '../../../nodes/anim/AnimationsNetwork'; import {AudioNetworkAnimNode} from '../../../nodes/anim/AudioNetwork'; import {CopNetworkAnimNode} from '../../../nodes/anim/CopNetwork'; import {EventsNetworkAnimNode} from '../../../nodes/anim/EventsNetwork'; import {MaterialsNetworkAnimNode} from '../../../nodes/anim/MaterialsNetwork'; import {PostProcessNetworkAnimNode} from '../../../nodes/anim/PostProcessNetwork'; import {RenderersNetworkAnimNode} from '../../../nodes/anim/RenderersNetwork'; export interface AnimNodeChildrenMap { // copy: CopyAnimNode; delay: DelayAnimNode; duration: DurationAnimNode; easing: EasingAnimNode; // keyframes: KeyframesAnimNode; merge: MergeAnimNode; null: NullAnimNode; operation: OperationAnimNode; play: PlayAnimNode; position: PositionAnimNode; propertyName: PropertyNameAnimNode; propertyValue: PropertyValueAnimNode; repeat: RepeatAnimNode; subnet: SubnetAnimNode; subnetInput: SubnetInputAnimNode; subnetOutput: SubnetOutputAnimNode; switch: SwitchAnimNode; target: TargetAnimNode; // networks actorsNetwork: ActorsNetworkAnimNode; animationsNetwork: AnimationsNetworkAnimNode; audioNetwork: AudioNetworkAnimNode; copNetwork: CopNetworkAnimNode; eventsNetwork: EventsNetworkAnimNode; materialsNetwork: MaterialsNetworkAnimNode; postProcessNetwork: PostProcessNetworkAnimNode; renderersNetwork: RenderersNetworkAnimNode; } import {PolyEngine} from '../../../Poly'; export class AnimRegister { static run(poly: PolyEngine) { // poly.registerNode(CopyAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(DelayAnimNode, CATEGORY_ANIM.TIMING); poly.registerNode(DurationAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(EasingAnimNode, CATEGORY_ANIM.MODIFIER); // poly.registerNode(KeyframesAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(MergeAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(NullAnimNode, CATEGORY_ANIM.MISC); poly.registerNode(OperationAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(PlayAnimNode, CATEGORY_ANIM.MISC); poly.registerNode(PositionAnimNode, CATEGORY_ANIM.TIMING); poly.registerNode(PropertyNameAnimNode, CATEGORY_ANIM.PROP); poly.registerNode(PropertyValueAnimNode, CATEGORY_ANIM.PROP); poly.registerNode(RepeatAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(SubnetAnimNode, CATEGORY_ANIM.SUBNET); poly.registerNode(SubnetInputAnimNode, CATEGORY_ANIM.SUBNET); poly.registerNode(SubnetOutputAnimNode, CATEGORY_ANIM.SUBNET); poly.registerNode(SwitchAnimNode, CATEGORY_ANIM.MISC); poly.registerNode(TargetAnimNode, CATEGORY_ANIM.PROP); // networks poly.registerNode(ActorsNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(AnimationsNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(AudioNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(CopNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(EventsNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(MaterialsNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(PostProcessNetworkAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(RenderersNetworkAnimNode, CATEGORY_ANIM.NETWORK); } }