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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {BaseSopOperation} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InputCloneMode} from '../../../engine/poly/InputCloneMode'; import {DefaultOperationParams} from '../../../core/operations/_Base'; import {TypedNodePathParamValue} from '../../../core/Walker'; import {ThreejsCoreObject} from '../../../core/geometry/modules/three/ThreejsCoreObject'; import {CameraAttribute} from '../../../core/camera/CoreCamera'; import {CameraSopNodeType} from '../../poly/NodeContext'; import {BaseNodeType} from '../../nodes/_Base'; import {CoreObjectType, ObjectContent} from '../../../core/geometry/ObjectContent'; import {CoreMask} from '../../../core/geometry/Mask'; interface CameraControlsSopParams extends DefaultOperationParams { group: string; node: TypedNodePathParamValue; } interface UpdateObjectOptions { objects: ObjectContent<CoreObjectType>[]; params: CameraControlsSopParams; node: BaseNodeType; active: boolean; errorIfNodeNotFound: boolean; } export class CameraControlsSopOperation extends BaseSopOperation { static override readonly DEFAULT_PARAMS: CameraControlsSopParams = { group: '', node: new TypedNodePathParamValue(''), }; static override readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE; static override type(): Readonly<CameraSopNodeType.CONTROLS> { return CameraSopNodeType.CONTROLS; } override cook(inputCoreGroups: CoreGroup[], params: CameraControlsSopParams) { const coreGroup = inputCoreGroups[0]; const objects = CoreMask.filterObjects(coreGroup, { group: params.group, }); if (this._node) { CameraControlsSopOperation.updateObject({ objects, params, node: this._node, active: true, errorIfNodeNotFound: true, }); } return coreGroup; } static updateObject(options: UpdateObjectOptions) { const {objects, params, node, active, errorIfNodeNotFound} = options; const relativeOrAbsolutePath = params.node.path(); const foundNode = node.node(relativeOrAbsolutePath); if (foundNode && active) { // we need to give the absolute path, so that the creation of the viewer can find the node // without having to know which node set the path // Update: the absolute path on its own fails if some node in that path gets renamed. // Using the node id: this would fail if the target node was to be deleted and replaced. // Although that should really recook the camera const nodeId = foundNode.graphNodeId(); for (let object of objects) { ThreejsCoreObject.addAttribute(object, CameraAttribute.CONTROLS_NODE_ID, nodeId); } } else { for (let object of objects) { ThreejsCoreObject.deleteAttribute(object, CameraAttribute.CONTROLS_NODE_ID); } if (errorIfNodeNotFound) { node.states.error.set('controls node not found'); } } } }