@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BaseSopOperation} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../../engine/poly/InputCloneMode';
import {DefaultOperationParams} from '../../../core/operations/_Base';
import {TypedNodePathParamValue} from '../../../core/Walker';
import {ThreejsCoreObject} from '../../../core/geometry/modules/three/ThreejsCoreObject';
import {CameraAttribute} from '../../../core/camera/CoreCamera';
import {CameraSopNodeType} from '../../poly/NodeContext';
import {BaseNodeType} from '../../nodes/_Base';
import {CoreObjectType, ObjectContent} from '../../../core/geometry/ObjectContent';
import {CoreMask} from '../../../core/geometry/Mask';
interface CameraCSSRendererSopParams extends DefaultOperationParams {
group: string;
node: TypedNodePathParamValue;
}
interface UpdateObjectOptions {
objects: ObjectContent<CoreObjectType>[];
params: CameraCSSRendererSopParams;
node: BaseNodeType;
active: boolean;
}
export class CameraCSSRendererSopOperation extends BaseSopOperation {
static override readonly DEFAULT_PARAMS: CameraCSSRendererSopParams = {
group: '',
node: new TypedNodePathParamValue(''),
};
static override readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static override type(): Readonly<CameraSopNodeType.CSS_RENDERER> {
return CameraSopNodeType.CSS_RENDERER;
}
override cook(inputCoreGroups: CoreGroup[], params: CameraCSSRendererSopParams) {
const coreGroup = inputCoreGroups[0];
const objects = CoreMask.filterObjects(coreGroup, {
group: params.group,
});
if (this._node) {
CameraCSSRendererSopOperation.updateObject({objects, params, node: this._node, active: true});
}
return coreGroup;
}
static updateObject(options: UpdateObjectOptions) {
const {objects, params, node, active} = options;
const relativeOrAbsolutePath = params.node.path();
const foundNode = node.node(relativeOrAbsolutePath);
if (foundNode && active) {
// see CameraControls for why this method of storing the node is preferable
const nodeId = foundNode.graphNodeId();
for (let object of objects) {
ThreejsCoreObject.addAttribute(object, CameraAttribute.CSS_RENDERER_NODE_ID, nodeId);
}
} else {
for (let object of objects) {
ThreejsCoreObject.deleteAttribute(object, CameraAttribute.CSS_RENDERER_NODE_ID);
}
}
}
}