@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BaseSopOperation} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {Vector3, BufferAttribute} from 'three';
import {InputCloneMode} from '../../../engine/poly/InputCloneMode';
import {stringToAttribNames} from '../../../core/String';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {DefaultOperationParams} from '../../../core/operations/_Base';
interface AttribNormalizeSopParams extends DefaultOperationParams {
mode: number;
name: string;
changeName: boolean;
newName: string;
}
export enum NormalizeMode {
MIN_MAX_TO_01 = 'min/max to 0/1',
VECTOR_TO_LENGTH_1 = 'vectors to length 1',
}
export const NORMALIZE_MODES: NormalizeMode[] = [NormalizeMode.MIN_MAX_TO_01, NormalizeMode.VECTOR_TO_LENGTH_1];
const _attribNames:string[]=[]
export class AttribNormalizeSopOperation extends BaseSopOperation {
static override readonly DEFAULT_PARAMS: AttribNormalizeSopParams = {
mode: 0,
name: 'position',
changeName: false,
newName: '',
};
static override readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static override type(): Readonly<'attribNormalize'> {
return 'attribNormalize';
}
override cook(input_contents: CoreGroup[], params: AttribNormalizeSopParams) {
const core_group = input_contents[0];
const objects = input_contents[0].threejsObjectsWithGeo();
stringToAttribNames(params.name,_attribNames);
for (const object of objects) {
const geometry = object.geometry;
for (const attribName of _attribNames) {
const srcAttrib = geometry.getAttribute(attribName) as BufferAttribute;
if (srcAttrib) {
let destAttrib: BufferAttribute | undefined = srcAttrib;
if (isBooleanTrue(params.changeName) && params.newName != '') {
destAttrib = geometry.getAttribute(params.newName) as BufferAttribute;
if (destAttrib) {
destAttrib.needsUpdate = true;
}
destAttrib = destAttrib || srcAttrib.clone();
}
this._normalize_attribute(srcAttrib, destAttrib, params);
}
}
}
return core_group;
}
private _normalize_attribute(
src_attrib: BufferAttribute,
dest_attrib: BufferAttribute,
params: AttribNormalizeSopParams
) {
const mode = NORMALIZE_MODES[params.mode];
switch (mode) {
case NormalizeMode.MIN_MAX_TO_01:
return this._normalize_from_min_max_to_01(src_attrib, dest_attrib);
case NormalizeMode.VECTOR_TO_LENGTH_1:
return this._normalize_vectors(src_attrib, dest_attrib);
}
}
private min3: Vector3 = new Vector3();
private max3: Vector3 = new Vector3();
private _normalize_from_min_max_to_01(src_attrib: BufferAttribute, dest_attrib: BufferAttribute) {
const attrib_size = src_attrib.itemSize;
const src_array = src_attrib.array;
const dest_array = dest_attrib.array;
// const values = points.map((point) => point.attribValue(params.name));
switch (attrib_size) {
case 1: {
const minf = Math.min(...src_array);
const maxf = Math.max(...src_array);
for (let i = 0; i < dest_array.length; i++) {
dest_array[i] = (src_array[i] - minf) / (maxf - minf);
}
return;
}
case 3: {
const points_count = src_array.length / attrib_size;
const xs = new Array(points_count);
const ys = new Array(points_count);
const zs = new Array(points_count);
let j = 0;
for (let i = 0; i < points_count; i++) {
j = i * attrib_size;
xs[i] = src_array[j + 0];
ys[i] = src_array[j + 1];
zs[i] = src_array[j + 2];
}
this.min3.set(Math.min(...xs), Math.min(...ys), Math.min(...zs));
this.max3.set(Math.max(...xs), Math.max(...ys), Math.max(...zs));
for (let i = 0; i < points_count; i++) {
j = i * attrib_size;
dest_array[j + 0] = (xs[i] - this.min3.x) / (this.max3.x - this.min3.x);
dest_array[j + 1] = (ys[i] - this.min3.y) / (this.max3.y - this.min3.y);
dest_array[j + 2] = (zs[i] - this.min3.z) / (this.max3.z - this.min3.z);
}
return;
}
}
}
private _vec: Vector3 = new Vector3();
private _normalize_vectors(src_attrib: BufferAttribute, dest_attrib: BufferAttribute) {
const src_array = src_attrib.array;
const dest_array = dest_attrib.array;
const elements_count = src_array.length;
if (src_attrib.itemSize == 3) {
for (let i = 0; i < elements_count; i += 3) {
this._vec.fromArray(src_array, i);
this._vec.normalize();
this._vec.toArray(dest_array, i);
}
}
}
}