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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {BaseOperation} from '../_Base'; import {NodeContext} from '../../../engine/poly/NodeContext'; import {Texture} from 'three'; export class BaseCopOperation extends BaseOperation<NodeContext.COP> { static override context() { return NodeContext.COP; } override cook(input_contents: Texture[], params: any): Texture | Promise<Texture> | void {} }