@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (51 loc) • 1.97 kB
text/typescript
import {BaseOperation} from '../_Base';
import {BaseOperationContainer} from './_Base';
import {NodeContext} from '../../../engine/poly/NodeContext';
import {ParamsInitData} from '../../../engine/nodes/utils/io/IOController';
import {Texture} from 'three';
export class BaseCopOperation extends BaseOperation<NodeContext.COP> {
static override context() {
return NodeContext.COP;
}
override cook(input_contents: Texture[], params: any): Texture | Promise<Texture> | void {}
}
export type OperationInputsMap = WeakMap<CopOperationContainer, Map<number, number>>;
export class CopOperationContainer extends BaseOperationContainer<NodeContext.COP> {
constructor(
protected override operation: BaseCopOperation,
protected override name: string,
protected init_params: ParamsInitData
) {
super(operation, name, init_params);
}
// TODO: there may a better to overload add_input
protected override _inputs: CopOperationContainer[] = [];
private _currentInputIndex: number = 0;
addInput(input: CopOperationContainer) {
super.setInput(this._currentInputIndex, input);
this.incrementInputIndex();
}
incrementInputIndex() {
this._currentInputIndex++;
}
currentInputIndex() {
return this._currentInputIndex;
}
async compute(input_contents: Texture[], operation_inputs_map: OperationInputsMap) {
const operation_input_contents: Texture[] = [];
const node_inputs_map = operation_inputs_map.get(this);
if (node_inputs_map) {
node_inputs_map.forEach((node_input_index: number, operation_input_index: number) => {
operation_input_contents[operation_input_index] = input_contents[node_input_index];
});
}
for (let i = 0; i < this._inputs.length; i++) {
const input_operation = this._inputs[i];
const result = await input_operation.compute(input_contents, operation_inputs_map);
if (result) {
operation_input_contents[i] = result;
}
}
return this.operation.cook(operation_input_contents, this.params);
}
}