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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {ShaderNameByContextMap} from './ShaderName'; import {BaseNodeByContextMap, NodeContext} from '../../../poly/NodeContext'; // import {BaseGlNodeType} from '../../gl/_Base'; // import {NodeTypeMap} from '../../../containers/utils/ContainerMap'; export abstract class TypedAssembler<NC extends NodeContext> { abstract shaderNames(): ShaderNameByContextMap[NC][]; abstract inputNamesForShaderName(node: BaseNodeByContextMap[NC], shaderName: ShaderNameByContextMap[NC]): string[]; abstract rootNodesByShaderName( shaderName: ShaderNameByContextMap[NC], rootNodes: BaseNodeByContextMap[NC][] ): BaseNodeByContextMap[NC][]; }