@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Transforms a tile along the north/south, west/east and bottom/top axis.
*
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {Matrix4, Vector3, Quaternion} from 'three';
const _m4 = new Matrix4();
const _t = new Vector3();
const _q = new Quaternion();
const _s = new Vector3(1, 1, 1);
const UP = new Vector3(0, 1, 0);
class WFCTileTransformSopParamsConfig extends NodeParamsConfig {
/** @param south / north */
sn = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true],
});
/** @param west / east */
we = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true],
});
/** @param bottom / top */
bt = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true],
});
/** @param y rotation */
ry = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true],
});
}
const ParamsConfig = new WFCTileTransformSopParamsConfig();
export class WFCTileTransformSopNode extends TypedSopNode<WFCTileTransformSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.WFC_TILE_TRANSFORM;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const coreGroup = inputCoreGroups[0];
const objects = coreGroup.allObjects();
_t.set(this.pv.sn, this.pv.bt, this.pv.we);
_q.setFromAxisAngle(UP, Math.PI * this.pv.ry * 0.5);
_m4.compose(_t, _q, _s);
for (const object of objects) {
object.applyMatrix4(_m4);
}
this.setCoreGroup(coreGroup);
}
}