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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * defines which object the WFCSolver will use as the empty tile * * */ import {TypedSopNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {createDefaultEmptyTileObject, addEmptyTileObjectAttributes} from '../../../core/wfc/WFCDebugTileObjects'; import {Object3D} from 'three'; class WFCTileEmptyObjectSopParamsConfig extends NodeParamsConfig {} const ParamsConfig = new WFCTileEmptyObjectSopParamsConfig(); export class WFCTileEmptyObjectSopNode extends TypedSopNode<WFCTileEmptyObjectSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.WFC_TILE_EMPTY_OBJECT; } override initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } override async cook(inputCoreGroups: CoreGroup[]) { const coreGroup0 = inputCoreGroups[0]; const inputObject: Object3D | null = coreGroup0 ? coreGroup0.threejsObjects()[0] : null; const tileObject = inputObject != null ? inputObject : createDefaultEmptyTileObject(); addEmptyTileObjectAttributes(tileObject); this.setObjects([tileObject]); } }