@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* defines which object the WFCSolver will use as the empty tile
*
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {createDefaultEmptyTileObject, addEmptyTileObjectAttributes} from '../../../core/wfc/WFCDebugTileObjects';
import {Object3D} from 'three';
class WFCTileEmptyObjectSopParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new WFCTileEmptyObjectSopParamsConfig();
export class WFCTileEmptyObjectSopNode extends TypedSopNode<WFCTileEmptyObjectSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.WFC_TILE_EMPTY_OBJECT;
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const coreGroup0 = inputCoreGroups[0];
const inputObject: Object3D | null = coreGroup0 ? coreGroup0.threejsObjects()[0] : null;
const tileObject = inputObject != null ? inputObject : createDefaultEmptyTileObject();
addEmptyTileObjectAttributes(tileObject);
this.setObjects([tileObject]);
}
}