@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
93 lines (83 loc) • 2.69 kB
text/typescript
/**
* solves a WFC
*
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {WFCSolver} from '../../../core/wfc/WFCSolver';
import {filterTileObjects, filterRuleObjects} from '../../../core/wfc/WFCUtils';
import {registerWFCSolver} from '../../../core/wfc/WFCRegister';
class WFCSolverSopParamsConfig extends NodeParamsConfig {
/** @param iterations */
stepsCount = ParamConfig.INTEGER(-1, {
range: [-1, 1000],
rangeLocked: [true, false],
});
/** @param max resolved quads */
maxCount = ParamConfig.INTEGER(-1, {
range: [-1, 1000],
rangeLocked: [true, false],
separatorAfter: true,
});
/** @param quadSeed */
quadSeed = ParamConfig.INTEGER(0, {
range: [-100, 100],
rangeLocked: [false, false],
});
/** @param configSeed */
configSeed = ParamConfig.INTEGER(0, {
range: [-100, 100],
rangeLocked: [false, false],
});
}
const ParamsConfig = new WFCSolverSopParamsConfig();
export class WFCSolverSopNode extends TypedSopNode<WFCSolverSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.WFC_SOLVER;
}
override initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState([InputCloneMode.FROM_NODE, InputCloneMode.NEVER]);
}
override cook(inputCoreGroups: CoreGroup[]) {
const coreGroup0 = inputCoreGroups[0];
const coreGroup1 = inputCoreGroups[1];
const quadObjects = coreGroup0.quadObjects();
if (!quadObjects || quadObjects.length == 0) {
this.states.error.set('no quad objects found');
return;
}
const tileAndRuleObjects = coreGroup1.threejsObjects();
const tileObjects = filterTileObjects(tileAndRuleObjects);
const ruleObjects = filterRuleObjects(tileAndRuleObjects);
if (tileObjects.length == 0) {
this.states.error.set('no tile objects found');
return;
}
if (ruleObjects.length == 0) {
this.states.error.set('no rule objects found');
return;
}
const {maxCount} = this.pv;
for (const quadObject of quadObjects) {
// Poly.onObjectsAddRemoveHooks.assignOnAddHookHandler(quadObject, this);
const solver = new WFCSolver({
tileAndRuleObjects,
quadObject,
maxResolvedQuadsCount: maxCount,
});
registerWFCSolver(solver, quadObject);
solver.process(this.pv);
}
this.setObjects(quadObjects);
}
// public override updateObjectOnAdd(object: Object3D) {
// console.log('updateObjectOnAdd', object);
// console.log(getWFCsolver(object));
// }
}