@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* creates a rule that defines which tile can be next to the grid limit
*
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {ALL_SIDES} from '../../../core/wfc/WFCCommon';
import {GRID_BORDER_ID, GRID_BORDER_SIDE_NAME} from '../../../core/wfc/WFCConstant';
import {CoreWFCTileAttribute} from '../../../core/wfc/WFCAttributes';
import {createRuleObject} from '../../../core/wfc/WFCRule';
import {stringMatchMask} from '../../../core/String';
class WFCRuleConnectionToGridBorderSopParamsConfig extends NodeParamsConfig {
/** @param src tile id */
tileId = ParamConfig.STRING('*');
/** @param side name */
sideName = ParamConfig.STRING('*');
}
const ParamsConfig = new WFCRuleConnectionToGridBorderSopParamsConfig();
export class WFCRuleConnectionToGridBorderSopNode extends TypedSopNode<WFCRuleConnectionToGridBorderSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.WFC_RULE_CONNECTION_TO_GRID_BORDER;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const coreGroup0 = inputCoreGroups[0];
const inputObjects = coreGroup0.threejsObjects();
const {tileId, sideName} = this.pv;
const tileObjects = inputObjects.filter((tileObject) =>
stringMatchMask(CoreWFCTileAttribute.getTileId(tileObject), tileId)
);
const outputObjects = [...inputObjects];
for (const tile of tileObjects) {
const tileId = CoreWFCTileAttribute.getTileId(tile);
for (const side0 of ALL_SIDES) {
const sideName0 = CoreWFCTileAttribute.getSideName(tile, side0);
if (sideName0 && stringMatchMask(sideName0, sideName)) {
const ruleObject = createRuleObject({
id0: tileId,
id1: GRID_BORDER_ID,
side0,
side1: GRID_BORDER_SIDE_NAME,
});
outputObjects.push(ruleObject);
}
}
}
this.setObjects(outputObjects);
}
}