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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates rules used by the WFCSolver * * */ import {TypedSopNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {Object3D} from 'three'; import {ALL_SIDES} from '../../../core/wfc/WFCCommon'; import {CoreWFCTileAttribute} from '../../../core/wfc/WFCAttributes'; import {createRuleObject} from '../../../core/wfc/WFCRule'; import {stringMatchMask} from '../../../core/String'; class WFCRuleConnectionFromSideNameSopParamsConfig extends NodeParamsConfig { /** @param src tile id */ srcTileId = ParamConfig.STRING('*'); /** @param dest tile id */ destTileId = ParamConfig.STRING('*'); /** @param side name */ sideName = ParamConfig.STRING('*'); } const ParamsConfig = new WFCRuleConnectionFromSideNameSopParamsConfig(); export class WFCRuleConnectionFromSideNameSopNode extends TypedSopNode<WFCRuleConnectionFromSideNameSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.WFC_RULE_CONNECTION_FROM_SIDE_NAME; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } override async cook(inputCoreGroups: CoreGroup[]) { const coreGroup0 = inputCoreGroups[0]; const tileObjects = coreGroup0.threejsObjects(); const outputObjects: Object3D[] = [...tileObjects]; const {srcTileId, destTileId, sideName} = this.pv; const srcTileObjects = tileObjects.filter((tileObject) => stringMatchMask(CoreWFCTileAttribute.getTileId(tileObject), srcTileId) ); const destTileObjects = tileObjects.filter((tileObject) => stringMatchMask(CoreWFCTileAttribute.getTileId(tileObject), destTileId) ); // create connections from tile side attributes for (const tile0 of srcTileObjects) { const tileId0 = CoreWFCTileAttribute.getTileId(tile0); for (const side0 of ALL_SIDES) { const sideName0 = CoreWFCTileAttribute.getSideName(tile0, side0); if (sideName0 && stringMatchMask(sideName0, sideName)) { for (const tile1 of destTileObjects) { const tileId1 = CoreWFCTileAttribute.getTileId(tile1); for (const side1 of ALL_SIDES) { const sideName1 = CoreWFCTileAttribute.getSideName(tile1, side1); if (sideName0 == sideName1) { const ruleObject = createRuleObject({ id0: tileId0, id1: tileId1, side0, side1, }); outputObjects.push(ruleObject); } } } } } } this.setObjects(outputObjects); } }