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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * places the tiles on the quads * * */ import {Object3D} from 'three'; import {TypedSopNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {WFCBuilder} from '../../../core/wfc/WFCBuilder'; import {registerWFCBuilder} from '../../../core/wfc/WFCRegister'; class WFCBuilderSopParamsConfig extends NodeParamsConfig { /** @param tileHeight */ tileHeight = ParamConfig.FLOAT(1, { range: [0, 2], rangeLocked: [true, false], }); } const ParamsConfig = new WFCBuilderSopParamsConfig(); export class WFCBuilderSopNode extends TypedSopNode<WFCBuilderSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.WFC_BUILDER; } override initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(InputCloneMode.NEVER); } override cook(inputCoreGroups: CoreGroup[]) { const coreGroup0 = inputCoreGroups[0]; const coreGroup1 = inputCoreGroups[1]; const quadObjects = coreGroup0.quadObjects(); if (quadObjects == null || quadObjects.length == 0) { this.states.error.set('no quad objects found'); return; } const tileAndRuleObjects = coreGroup1.threejsObjects(); const newObjects: Object3D[] = []; for (const quadObject of quadObjects) { const builder = new WFCBuilder({ node: this, quadObject, tileAndRuleObjects, tileHeight: this.pv.tileHeight, }); const group = builder.createObjects(); if (group) { registerWFCBuilder(builder, group); newObjects.push(group); } } this.setObjects(newObjects); } }