@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* places the tiles on the quads
*
*
*/
import {Object3D} from 'three';
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {WFCBuilder} from '../../../core/wfc/WFCBuilder';
import {registerWFCBuilder} from '../../../core/wfc/WFCRegister';
class WFCBuilderSopParamsConfig extends NodeParamsConfig {
/** @param tileHeight */
tileHeight = ParamConfig.FLOAT(1, {
range: [0, 2],
rangeLocked: [true, false],
});
}
const ParamsConfig = new WFCBuilderSopParamsConfig();
export class WFCBuilderSopNode extends TypedSopNode<WFCBuilderSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.WFC_BUILDER;
}
override initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
override cook(inputCoreGroups: CoreGroup[]) {
const coreGroup0 = inputCoreGroups[0];
const coreGroup1 = inputCoreGroups[1];
const quadObjects = coreGroup0.quadObjects();
if (quadObjects == null || quadObjects.length == 0) {
this.states.error.set('no quad objects found');
return;
}
const tileAndRuleObjects = coreGroup1.threejsObjects();
const newObjects: Object3D[] = [];
for (const quadObject of quadObjects) {
const builder = new WFCBuilder({
node: this,
quadObject,
tileAndRuleObjects,
tileHeight: this.pv.tileHeight,
});
const group = builder.createObjects();
if (group) {
registerWFCBuilder(builder, group);
newObjects.push(group);
}
}
this.setObjects(newObjects);
}
}