@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Unwraps UVs of each input geometries one by one
*
* @remarks
*
* This node can use 2 methods to unwrap UVs:
*
* - potpack: this uses a very basic unwrap algorithm, and works much better preceded with a sop/Face node that will make every face separate from its neighbours
* - xatlast: this gives better results on light geometries, but can run for a very long time on larger models.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {UvUnwrapSopOperation, UV_UNWRAP_METHODS, UvUnwrapMethod} from '../../operations/sop/UvUnwrap';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = UvUnwrapSopOperation.DEFAULT_PARAMS;
class UvUnwrapSopParamConfig extends NodeParamsConfig {
/** @param method */
method = ParamConfig.INTEGER(DEFAULT.method, {
menu: {
entries: UV_UNWRAP_METHODS.map((name, value) => ({name, value})),
},
});
/** @param attribute to unwrap */
uv = ParamConfig.STRING(DEFAULT.uv);
/** @param target texture resolution */
resolution = ParamConfig.INTEGER(DEFAULT.resolution, {
range: [16, 4096],
rangeLocked: [true, false],
visibleIf: {
method: UV_UNWRAP_METHODS.indexOf(UvUnwrapMethod.XATLAS),
},
});
/** @param padding */
padding = ParamConfig.INTEGER(DEFAULT.padding, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {
method: UV_UNWRAP_METHODS.indexOf(UvUnwrapMethod.XATLAS),
},
});
}
const ParamsConfig = new UvUnwrapSopParamConfig();
export class UvUnwrapSopNode extends TypedSopNode<UvUnwrapSopParamConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.UV_UNWRAP;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(UvUnwrapSopOperation.INPUT_CLONED_STATE);
}
private _operation: UvUnwrapSopOperation | undefined;
override async cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new UvUnwrapSopOperation(this.scene(), this.states, this);
const coreGroup = await this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
setMethod(method: UvUnwrapMethod) {
this.p.method.set(UV_UNWRAP_METHODS.indexOf(method));
}
}