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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Copies the transform from one set of objects to another * * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {Object3D} from 'three'; import {NodeContext} from '../../poly/NodeContext'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {isBooleanTrue} from '../../../core/BooleanValue'; import {SopType} from '../../poly/registers/nodes/types/Sop'; class TransformCopySopParamConfig extends NodeParamsConfig { /** @param toggle on if the second input should be used */ useSecondInput = ParamConfig.BOOLEAN(1); /** @param use a reference object */ reference = ParamConfig.NODE_PATH('', { nodeSelection: { context: NodeContext.SOP, }, visibleIf: {useSecondInput: 0}, }); } const ParamsConfig = new TransformCopySopParamConfig(); export class TransformCopySopNode extends TypedSopNode<TransformCopySopParamConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.TRANSFORM_COPY; } override initializeNode() { this.io.inputs.setCount(1, 2); this.io.inputs.initInputsClonedState([InputCloneMode.FROM_NODE, InputCloneMode.NEVER]); } override cook(input_contents: CoreGroup[]) { if (isBooleanTrue(this.pv.useSecondInput) && input_contents[1]) { this._copy_from_src_objects(input_contents[0].threejsObjects(), input_contents[1].threejsObjects()); } else { this._copy_from_found_node(input_contents[0].threejsObjects()); } } private _copy_from_src_objects(target_objects: Object3D[], src_objects: Object3D[]) { let target_object: Object3D; let src_object: Object3D; for (let i = 0; i < target_objects.length; i++) { target_object = target_objects[i]; src_object = src_objects[i]; // target_object.position.copy(src_object.position); // target_object.quaternion.copy(src_object.quaternion); // target_object.scale.copy(src_object.scale); src_object.updateMatrix(); target_object.matrix.copy(src_object.matrix); target_object.matrix.decompose(target_object.position, target_object.quaternion, target_object.scale); } this.setObjects(target_objects); } private async _copy_from_found_node(target_objects: Object3D[]) { const node = this.pv.reference.nodeWithContext(NodeContext.SOP, this.states.error); if (node) { const container = await node.compute(); const core_group = container.coreContent(); if (core_group) { const src_objects = core_group.threejsObjects(); this._copy_from_src_objects(target_objects, src_objects); return; } } this.setObjects(target_objects); } }