UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

47 lines (42 loc) 1.37 kB
/** * Converts input TET objects to polygon. * * */ import {TetSopNode} from './_BaseTet'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {Object3D} from 'three'; import {isArray} from '../../../core/Type'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {SOPTetTesselationParamConfig} from '../../../core/geometry/modules/tet/utils/TesselationParamsConfig'; class TetTriangulateSopParamsConfig extends SOPTetTesselationParamConfig(NodeParamsConfig) {} const ParamsConfig = new TetTriangulateSopParamsConfig(); export class TetTriangulateSopNode extends TetSopNode<TetTriangulateSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return SopType.TET_TRIANGULATE; } protected override initializeNode() { this.io.inputs.setCount(1); } override async cook(inputCoreGroups: CoreGroup[]) { const tetObjects = inputCoreGroups[0].tetObjects(); if (tetObjects) { const newObjects: Object3D[] = []; for (const tetObject of tetObjects) { const objects = tetObject.toObject3D(this.pv); if (objects) { if (isArray(objects)) { newObjects.push(...objects); } else { newObjects.push(objects); } } } this.setObjects(newObjects); } else { this.setObjects([]); } } }