@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
48 lines (42 loc) • 1.54 kB
text/typescript
// /**
// * test geometry
// *
// *
// */
// import {TetSopNode} from './_BaseTet';
// import {NodeParamsConfig} from '../utils/params/ParamsConfig';
// import {CoreGroup} from '../../../core/geometry/Group';
// import {bunnyMesh} from '../../../core/softBody/Bunny';
// import {TetGeometry} from '../../../core/geometry/modules/tet/TetGeometry';
// import {tetRemoveUnusedPoints} from '../../../core/geometry/modules/tet/utils/tetRemoveUnusedPoints';
// class TetBunnySopParamsConfig extends NodeParamsConfig {}
// const ParamsConfig = new TetBunnySopParamsConfig();
// export class TetBunnySopNode extends TetSopNode<TetBunnySopParamsConfig> {
// override paramsConfig = ParamsConfig;
// static override type() {
// return 'tetBunny';
// }
// override cook(inputCoreGroups: CoreGroup[]) {
// const {verts, tetIds} = bunnyMesh;
// const geometry = new TetGeometry();
// const pointsCount = verts.length / 3;
// for (let i = 0; i < pointsCount; i++) {
// const stride = i * 3;
// const x = verts[stride];
// const y = verts[stride + 1];
// const z = verts[stride + 2];
// geometry.addPoint(x, y, z);
// }
// const tetsCount = tetIds.length / 4;
// for (let i = 0; i < tetsCount; i++) {
// const stride = i * 4;
// const i0 = tetIds[stride];
// const i1 = tetIds[stride + 1];
// const i2 = tetIds[stride + 2];
// const i3 = tetIds[stride + 3];
// geometry.addTetrahedron(i0, i1, i2, i3);
// }
// tetRemoveUnusedPoints(geometry);
// this.setTetGeometry(geometry);
// }
// }