@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Helps checking the tangents of a geometry
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {VertexTangentsHelper} from 'three/examples/jsm/helpers/VertexTangentsHelper';
import {isBooleanTrue} from '../../../core/Type';
import {Mesh, Object3D} from 'three';
import {CoreMask} from '../../../core/geometry/Mask';
import {object3DHasGeometry} from '../../../core/geometry/GeometryUtils';
import {SopType} from '../../poly/registers/nodes/types/Sop';
class TangentsHelperSopParamsConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group = ParamConfig.STRING('', {
objectMask: true,
});
/** @param keep input */
keepInput = ParamConfig.BOOLEAN(1);
/** @param size of the box */
size = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
});
}
const ParamsConfig = new TangentsHelperSopParamsConfig();
export class TangentsHelperSopNode extends TypedSopNode<TangentsHelperSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.TANGENTS_HELPER;
}
override initializeNode() {
this.io.outputs.setHasNoOutput();
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
override cook(inputCoreGroups: CoreGroup[]) {
const inputCoreGroup = inputCoreGroups[0];
const selectedObjects = CoreMask.filterThreejsObjects(inputCoreGroup, this.pv).filter(object3DHasGeometry);
const newObjects: Object3D[] = [];
for (const object of selectedObjects) {
const geometry = (object as Mesh).geometry;
if (geometry) {
const tangentAttribute = geometry.getAttribute('tangent');
if (!tangentAttribute) {
this.states.error.set(`no tangent attribute found on geometry '${object.name}'`);
return;
} else {
const helper = new VertexTangentsHelper(object, this.pv.size);
if (isBooleanTrue(this.pv.keepInput)) {
newObjects.push(object);
}
newObjects.push(helper);
}
}
}
this.setObjects(newObjects);
}
}