@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (36 loc) • 1.3 kB
text/typescript
/**
* Subdivides a geometry
*
*
*/
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CoreGroup} from '../../../core/geometry/Group';
import {SubdivideSopOperation} from '../../operations/sop/Subdivide';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = SubdivideSopOperation.DEFAULT_PARAMS;
class SubdivideSopParamsConfig extends NodeParamsConfig {
/** @param number of subdivisions */
subdivisions = ParamConfig.INTEGER(DEFAULT.subdivisions, {
range: [0, 5],
rangeLocked: [true, false],
});
/** @param merge vertices */
mergeVertices = ParamConfig.BOOLEAN(DEFAULT.mergeVertices);
}
const ParamsConfig = new SubdivideSopParamsConfig();
export class SubdivideSopNode extends TypedSopNode<SubdivideSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.SUBDIVIDE;
}
override initializeNode() {
this.io.inputs.setCount(1);
}
private _operation: SubdivideSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new SubdivideSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}