@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a spot light.
*
* @remarks
* This is very similar to the [object level SpotLight](https://polygonjs.com/docs/nodes/obj/SpotLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {SpotLightParamConfig} from '../../../core/lights/SpotLight';
import {SpotLightSopOperation} from '../../operations/sop/SpotLight';
import {LightType} from '../../poly/registers/nodes/types/Light';
class SpotLightSopParamsConfig extends SpotLightParamConfig(NodeParamsConfig) {}
const ParamsConfig = new SpotLightSopParamsConfig();
export class SpotLightSopNode extends TypedSopNode<SpotLightSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return LightType.SPOT;
}
override initializeNode() {
this.io.inputs.setCount(0);
}
private _operation: SpotLightSopOperation | undefined;
override async cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new SpotLightSopOperation(this._scene, this.states, this);
const coreGroup = await this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}