@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates polygons between 2 lines
*
*
*/
import {BufferGeometry} from 'three';
import {Mesh} from 'three';
import {LineSegments} from 'three';
import {BaseSopNodeType, TypedSopNode} from './_Base';
import {CoreGeometryUtilCurve} from '../../../core/geometry/util/Curve';
import {CoreGeometryOperationSkin} from '../../../core/geometry/operation/Skin';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {arrayCompact, arraySortBy} from '../../../core/ArrayUtils';
import {SopType} from '../../poly/registers/nodes/types/Sop';
class SkinSopParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new SkinSopParamsConfig();
export class SkinSopNode extends TypedSopNode<SkinSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.SKIN;
}
override initializeNode() {
this.io.inputs.setCount(1, 2);
}
override cook(inputCoreGroups: CoreGroup[]) {
const inputs = this.io.inputs.inputs()
const compactInputs:BaseSopNodeType[]=[]
arrayCompact(inputs,compactInputs)
const inputsCount =
compactInputs.length;
switch (inputsCount) {
case 1:
return this.process_one_input(inputCoreGroups);
case 2:
return this.process_two_inputs(inputCoreGroups);
default:
return this.states.error.set('inputs count not valid');
}
}
process_one_input(input_contents: CoreGroup[]) {
const core_group0 = input_contents[0];
const line_segments0 = this._getLineSegments(core_group0);
const geometries: BufferGeometry[] = [];
if (line_segments0) {
const first_line_segment = line_segments0[0] as Mesh;
if (first_line_segment) {
const src_geometries = CoreGeometryUtilCurve.line_segment_to_geometries(first_line_segment);
if (src_geometries) {
src_geometries.forEach((src_geometry, i) => {
if (i > 0) {
const prev_src_geometry = src_geometries[i - 1];
const geometry = this._skin(prev_src_geometry, src_geometry);
geometries.push(geometry);
}
});
}
}
}
this.setGeometries(geometries);
}
process_two_inputs(input_contents: CoreGroup[]) {
const core_group0 = input_contents[0];
const core_group1 = input_contents[1];
const line_segments0 = this._getLineSegments(core_group0);
const line_segments1 = this._getLineSegments(core_group1);
const line_segments = arraySortBy([line_segments0, line_segments1], (array) => -array.length);
const smallest_array = line_segments[0];
const largest_array = line_segments[1];
const geometries: BufferGeometry[] = [];
smallest_array.forEach((line_segment, i) => {
const other_line_segment = largest_array[i];
if (line_segment != null && other_line_segment != null) {
const geo = (line_segment as Mesh).geometry as BufferGeometry;
const other_geo = (other_line_segment as Mesh).geometry as BufferGeometry;
const geometry = this._skin(geo, other_geo);
geometries.push(geometry);
}
});
this.setGeometries(geometries);
}
_getLineSegments(core_group: CoreGroup) {
return core_group.threejsObjects().filter((child) => (child as LineSegments).isLineSegments);
}
_skin(geometry1: BufferGeometry, geometry0: BufferGeometry) {
// TODO: maybe instead of doing this,
const geometry = new BufferGeometry();
const operation = new CoreGeometryOperationSkin(geometry, geometry1, geometry0);
operation.process();
return geometry;
}
}