@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Helps checking the normals of a geometry
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {SkeletonHelper} from 'three';
import {Object3D} from 'three';
import {SopType} from '../../poly/registers/nodes/types/Sop';
class SkeletonHelperSopParamsConfig extends NodeParamsConfig {
// no keepInput param for now, as there seems to be a bug
// where if the input is not kept, the skeleton does not display immediately.
// It would only display if the input node is set its display flag first
// keepInput = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SkeletonHelperSopParamsConfig();
export class SkeletonHelperSopNode extends TypedSopNode<SkeletonHelperSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.SKELETON_HELPER;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
override cook(inputCoreGroups: CoreGroup[]) {
const inputCoreGroup = inputCoreGroups[0];
const objects = inputCoreGroup.threejsObjects();
const newObjects: Object3D[] = [];
for (const object of objects) {
const helper = new SkeletonHelper(object);
newObjects.push(object);
newObjects.push(helper);
}
this.setObjects(newObjects);
}
}