@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Places the geometry of the second input into the objects of the first input.
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {SetGeometrySopOperation, SET_GEOMETRY_MODES, SetGeometryMode} from '../../operations/sop/SetGeometry';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = SetGeometrySopOperation.DEFAULT_PARAMS;
class SetGeometrySopParamsConfig extends NodeParamsConfig {
mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: SET_GEOMETRY_MODES.map((name, value) => ({name, value})),
},
});
}
const ParamsConfig = new SetGeometrySopParamsConfig();
export class SetGeometrySopNode extends TypedSopNode<SetGeometrySopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.SET_GEOMETRY;
}
override initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(SetGeometrySopOperation.INPUT_CLONED_STATE);
}
setMode(mode: SetGeometryMode) {
this.p.mode.set(SET_GEOMETRY_MODES.indexOf(mode));
}
private _operation: SetGeometrySopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new SetGeometrySopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}