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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Places the geometry of the second input into the objects of the first input. * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {SetGeometrySopOperation, SET_GEOMETRY_MODES, SetGeometryMode} from '../../operations/sop/SetGeometry'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = SetGeometrySopOperation.DEFAULT_PARAMS; class SetGeometrySopParamsConfig extends NodeParamsConfig { mode = ParamConfig.INTEGER(DEFAULT.mode, { menu: { entries: SET_GEOMETRY_MODES.map((name, value) => ({name, value})), }, }); } const ParamsConfig = new SetGeometrySopParamsConfig(); export class SetGeometrySopNode extends TypedSopNode<SetGeometrySopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.SET_GEOMETRY; } override initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(SetGeometrySopOperation.INPUT_CLONED_STATE); } setMode(mode: SetGeometryMode) { this.p.mode.set(SET_GEOMETRY_MODES.indexOf(mode)); } private _operation: SetGeometrySopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new SetGeometrySopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }