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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Sets the children * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {SetChildrenSopOperation} from '../../operations/sop/SetChildren'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = SetChildrenSopOperation.DEFAULT_PARAMS; class SetChildrenSopParamsConfig extends NodeParamsConfig { clearExistingChildren = ParamConfig.BOOLEAN(DEFAULT.clearExistingChildren); } const ParamsConfig = new SetChildrenSopParamsConfig(); export class SetChildrenSopNode extends TypedSopNode<SetChildrenSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.SET_CHILDREN; } override initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(SetChildrenSopOperation.INPUT_CLONED_STATE); } private _operation: SetChildrenSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new SetChildrenSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(core_group); } }