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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Scatter points onto a geometry * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {ScatterSopOperation} from '../../operations/sop/Scatter'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = ScatterSopOperation.DEFAULT_PARAMS; class ScatterSopParamsConfig extends NodeParamsConfig { /** @param number of points to create */ pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, { range: [0, 1000], rangeLocked: [true, false], }); /** @param seed */ seed = ParamConfig.INTEGER(DEFAULT.seed, { range: [0, 100], rangeLocked: [true, false], }); /** @param attribute which will influence the distribution of points */ useWeightAttribute = ParamConfig.BOOLEAN(DEFAULT.useWeightAttribute); /** @param attribute which will influence the distribution of points */ weightAttribute = ParamConfig.STRING(DEFAULT.weightAttribute, { visibleIf: {useWeightAttribute: 1}, }); /** @param toggle on to transfer attribute from the input geometry to the created points */ transferAttributes = ParamConfig.BOOLEAN(DEFAULT.transferAttributes); /** @param names of the attributes to transfer */ attributesToTransfer = ParamConfig.STRING(DEFAULT.attributesToTransfer, { visibleIf: {transferAttributes: 1}, }); /** @param add an id attribute, starting at 0, incrementing by 1 for each point (0,1,2,3...) */ addIdAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdAttribute); /** @param add an idn attribute, which is the id normalized between 0 and 1 */ addIdnAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdnAttribute); } const ParamsConfig = new ScatterSopParamsConfig(); export class ScatterSopNode extends TypedSopNode<ScatterSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.SCATTER; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.NEVER); } private _operation: ScatterSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new ScatterSopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }