@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Scatter points onto a geometry
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {ScatterSopOperation} from '../../operations/sop/Scatter';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = ScatterSopOperation.DEFAULT_PARAMS;
class ScatterSopParamsConfig extends NodeParamsConfig {
/** @param number of points to create */
pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, {
range: [0, 1000],
rangeLocked: [true, false],
});
/** @param seed */
seed = ParamConfig.INTEGER(DEFAULT.seed, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param attribute which will influence the distribution of points */
useWeightAttribute = ParamConfig.BOOLEAN(DEFAULT.useWeightAttribute);
/** @param attribute which will influence the distribution of points */
weightAttribute = ParamConfig.STRING(DEFAULT.weightAttribute, {
visibleIf: {useWeightAttribute: 1},
});
/** @param toggle on to transfer attribute from the input geometry to the created points */
transferAttributes = ParamConfig.BOOLEAN(DEFAULT.transferAttributes);
/** @param names of the attributes to transfer */
attributesToTransfer = ParamConfig.STRING(DEFAULT.attributesToTransfer, {
visibleIf: {transferAttributes: 1},
});
/** @param add an id attribute, starting at 0, incrementing by 1 for each point (0,1,2,3...) */
addIdAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdAttribute);
/** @param add an idn attribute, which is the id normalized between 0 and 1 */
addIdnAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdnAttribute);
}
const ParamsConfig = new ScatterSopParamsConfig();
export class ScatterSopNode extends TypedSopNode<ScatterSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.SCATTER;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
private _operation: ScatterSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new ScatterSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}