@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Just like the Box, with rounded bevels.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {RoundedBoxSopOperation} from '../../operations/sop/RoundedBox';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = RoundedBoxSopOperation.DEFAULT_PARAMS;
class RoundedBoxSopParamsConfig extends NodeParamsConfig {
/** @param size of the box */
size = ParamConfig.FLOAT(DEFAULT.size);
/** @param size of the box */
sizes = ParamConfig.VECTOR3(DEFAULT.sizes);
/** @param divisions count */
divisions = ParamConfig.INTEGER(DEFAULT.divisions, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param bevel size */
bevel = ParamConfig.FLOAT(DEFAULT.bevel, {
range: [0, 1],
rangeLocked: [true, false],
});
/** @param center of the box */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new RoundedBoxSopParamsConfig();
export class RoundedBoxSopNode extends TypedSopNode<RoundedBoxSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.ROUNDED_BOX;
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(RoundedBoxSopOperation.INPUT_CLONED_STATE);
}
private _operation: RoundedBoxSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new RoundedBoxSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}