@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a ring.
*
* @remarks
* If the node has no input, you can control the radius and center of the ring. If the node has an input, it will create a ring that encompasses the input geometry.
*
*/
import {TypedSopNode} from './_Base';
import {RingSopOperation} from '../../operations/sop/Ring';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = RingSopOperation.DEFAULT_PARAMS;
const step = 0.00001;
class RingSopParamsConfig extends NodeParamsConfig {
/** @param inner radius of the ring */
innerRadius = ParamConfig.FLOAT(DEFAULT.innerRadius);
/** @param outer radius of the ring */
outerRadius = ParamConfig.FLOAT(DEFAULT.outerRadius);
/** @param segments count */
thetaSegments = ParamConfig.INTEGER(DEFAULT.thetaSegments, {
range: [0, 128],
rangeLocked: [true, false],
});
/** @param segments count */
phiSegments = ParamConfig.INTEGER(DEFAULT.phiSegments, {
range: [0, 4],
rangeLocked: [true, false],
});
/** @param if set to 1, you can then set the phiStart, phi_end, thetaStart and theta_end */
open = ParamConfig.BOOLEAN(DEFAULT.open);
/** @param start of phi angle */
angleStart = ParamConfig.FLOAT(DEFAULT.angleStart, {
range: [0, Math.PI * 2],
step,
visibleIf: {open: true},
});
/** @param length of phi opening */
angleLength = ParamConfig.FLOAT('$PI*2', {
range: [0, Math.PI * 2],
step,
visibleIf: {open: true},
});
/** @param axis perpendicular to the plane */
direction = ParamConfig.VECTOR3(DEFAULT.direction, {
separatorBefore: true,
});
/** @param center of the plane */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new RingSopParamsConfig();
export class RingSopNode extends TypedSopNode<RingSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.RING;
}
override initializeNode() {
this.io.inputs.setCount(0);
// this.io.inputs.initInputsClonedState(RingSopOperation.INPUT_CLONED_STATE);
}
private _operation: RingSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new RingSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(core_group);
}
}