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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Converts input QUAD objects to polygon. * * */ import {QuadSopNode} from './_BaseQuad'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {Object3D} from 'three'; import {isArray} from '../../../core/Type'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {SOPQUADTesselationParamConfig} from '../../../core/geometry/modules/quad/utils/TesselationParamsConfig'; import {InputCloneMode} from '../../poly/InputCloneMode'; class QuadTriangulateSopParamsConfig extends SOPQUADTesselationParamConfig(NodeParamsConfig) {} const ParamsConfig = new QuadTriangulateSopParamsConfig(); export class QuadTriangulateSopNode extends QuadSopNode<QuadTriangulateSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return SopType.QUAD_TRIANGULATE; } protected override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.NEVER); } override async cook(inputCoreGroups: CoreGroup[]) { const quadObjects = inputCoreGroups[0].quadObjects(); if (quadObjects) { const newObjects: Object3D[] = []; for (const quadObject of quadObjects) { const objects = quadObject.toObject3D(this.pv); if (objects) { if (isArray(objects)) { newObjects.push(...objects); } else { newObjects.push(objects); } } } this.setObjects(newObjects); } else { this.setObjects([]); } } }