@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a point light.
*
* @remarks
* This is very similar to the [object level PointLight](https://polygonjs.com/docs/nodes/obj/PointLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {PointLightParamConfig} from '../../../core/lights/PointLight';
import {PointLightSopOperation} from '../../operations/sop/PointLight';
import {LightType} from '../../poly/registers/nodes/types/Light';
class PointLightSopParamsConfig extends PointLightParamConfig(NodeParamsConfig) {}
const ParamsConfig = new PointLightSopParamsConfig();
export class PointLightSopNode extends TypedSopNode<PointLightSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return LightType.POINT;
}
override initializeNode() {
this.io.inputs.setCount(0);
}
private _operation: PointLightSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new PointLightSopOperation(this._scene, this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}