@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a plane.
*
* @remarks
* This node is similar to the Color and Normal SOPs, and can update the vertex positions with expressions
*
*/
import {BufferGeometry, TypedArray, BufferAttribute, Mesh} from 'three';
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import type {ThreejsCoreObject} from '../../../core/geometry/modules/three/ThreejsCoreObject';
import {BaseCorePoint, CorePoint} from '../../../core/geometry/entities/point/CorePoint';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {BooleanParam} from '../../params/Boolean';
import {FloatParam} from '../../params/Float';
const POSITION_ATTRIB_NAME = 'position';
type ValueArrayByName = Map<string, number[]>;
type ComponentOffset = 0 | 1 | 2;
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {pointsFromObject} from '../../../core/geometry/entities/point/CorePointUtils';
import {CoreObjectType} from '../../../core/geometry/ObjectContent';
class PointSopParamsConfig extends NodeParamsConfig {
/** @param toggle on to update the x component */
updateX = ParamConfig.BOOLEAN(0);
/** @param expression the x component */
x = ParamConfig.FLOAT('@P.x', {
visibleIf: {updateX: 1},
expression: {forEntities: true},
});
/** @param toggle on to update the y component */
updateY = ParamConfig.BOOLEAN(0);
/** @param expression the y component */
y = ParamConfig.FLOAT('@P.y', {
visibleIf: {updateY: 1},
expression: {forEntities: true},
});
/** @param toggle on to update the z component */
updateZ = ParamConfig.BOOLEAN(0);
/** @param expression the z component */
z = ParamConfig.FLOAT('@P.z', {
visibleIf: {updateZ: 1},
expression: {forEntities: true},
});
/** @param toggle on to update the normals */
updateNormals = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new PointSopParamsConfig();
export class PointSopNode extends TypedSopNode<PointSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.POINT;
}
private _x_arrays_by_geometry_uuid: ValueArrayByName = new Map();
private _y_arrays_by_geometry_uuid: ValueArrayByName = new Map();
private _z_arrays_by_geometry_uuid: ValueArrayByName = new Map();
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const coreGroup = inputCoreGroups[0];
await this._evalExpressionsForCoreGroup(coreGroup);
}
async _evalExpressionsForCoreGroup(coreGroup: CoreGroup) {
const coreObjects = coreGroup.threejsCoreObjects();
for (let i = 0; i < coreObjects.length; i++) {
await this._evalExpressionsForCoreObject(coreObjects[i]);
}
if (isBooleanTrue(this.pv.updateNormals)) {
const objects = coreGroup.threejsObjectsWithGeo();
for (const object of objects) {
if ((object as Mesh).isMesh) {
object.geometry.computeVertexNormals();
}
}
}
const geometries = coreGroup.geometries();
for (const geometry of geometries) {
geometry.computeBoundingBox();
}
// needs update required for when no cloning
if (!this.io.inputs.cloneRequired(0)) {
const geometries = coreGroup.geometries();
for (const geometry of geometries) {
const attrib = geometry.getAttribute(POSITION_ATTRIB_NAME) as BufferAttribute;
attrib.needsUpdate = true;
}
}
this.setCoreGroup(coreGroup);
}
async _evalExpressionsForCoreObject(coreObject: ThreejsCoreObject) {
const object = coreObject.object();
const geometry = (object as Mesh).geometry as BufferGeometry;
const points: CorePoint<CoreObjectType>[] = [];
pointsFromObject(object, points);
const array = (geometry.getAttribute(POSITION_ATTRIB_NAME) as BufferAttribute).array;
const tmp_array_x = await this._updateFromParam(
geometry,
points,
this.p.updateX,
this.p.x,
this.pv.x,
this._x_arrays_by_geometry_uuid,
0
);
const tmp_array_y = await this._updateFromParam(
geometry,
points,
this.p.updateY,
this.p.y,
this.pv.y,
this._y_arrays_by_geometry_uuid,
1
);
const tmp_array_z = await this._updateFromParam(
geometry,
points,
this.p.updateZ,
this.p.z,
this.pv.z,
this._z_arrays_by_geometry_uuid,
2
);
if (tmp_array_x) {
this._commitTmpValues(tmp_array_x, array, 0);
}
if (tmp_array_y) {
this._commitTmpValues(tmp_array_y, array, 1);
}
if (tmp_array_z) {
this._commitTmpValues(tmp_array_z, array, 2);
}
}
private async _updateFromParam(
geometry: BufferGeometry,
points: BaseCorePoint[],
do_update_param: BooleanParam,
value_param: FloatParam,
param_value: number,
arrays_by_geometry_uuid: ValueArrayByName,
offset: ComponentOffset
) {
const do_update = do_update_param;
const param = value_param;
let tmpArray = this._initArrayIfRequired(geometry, arrays_by_geometry_uuid, points.length, offset);
if (do_update.value) {
if (param.hasExpression() && param.expressionController && param.expressionController.entitiesDependent()) {
await param.expressionController.computeExpressionForPoints(points, (point, value) => {
tmpArray[point.index()] = value;
});
} else {
let point;
for (let i = 0; i < points.length; i++) {
point = points[i];
tmpArray[point.index()] = param_value;
}
}
}
return tmpArray;
}
private _initArrayIfRequired(
geometry: BufferGeometry,
arrays_by_geometry_uuid: ValueArrayByName,
points_count: number,
offset: ComponentOffset
) {
const uuid = geometry.uuid;
const current_array = arrays_by_geometry_uuid.get(uuid);
if (current_array) {
// only create new array if we need more point, or as soon as the length is different?
if (current_array.length < points_count) {
const new_array = this._array_for_component(geometry, points_count, offset);
arrays_by_geometry_uuid.set(uuid, new_array);
return new_array;
} else {
return current_array;
}
} else {
const new_array = this._array_for_component(geometry, points_count, offset);
arrays_by_geometry_uuid.set(uuid, new_array);
return new_array;
}
}
private _array_for_component(geometry: BufferGeometry, pointsCount: number, offset: ComponentOffset) {
const new_array = new Array<number>(pointsCount);
const src_array = (geometry.getAttribute(POSITION_ATTRIB_NAME) as BufferAttribute).array;
for (let i = 0; i < new_array.length; i++) {
new_array[i] = src_array[i * 3 + offset];
}
return new_array;
}
private _commitTmpValues(tmp_array: number[], targetArray: TypedArray, offset: number) {
for (let i = 0; i < tmp_array.length; i++) {
targetArray[i * 3 + offset] = tmp_array[i];
}
}
}