@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a perspective camera.
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {PerspectiveCameraSopOperation} from '../../operations/sop/PerspectiveCamera';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CameraNodeType} from '../../poly/NodeContext';
import {PERSPECTIVE_CAMERA_DEFAULT, registerPerspectiveCamera} from '../../../core/camera/CorePerspectiveCamera';
import {BaseNodeType} from '../_Base';
import {updateCameraTransformParams} from './utils/camera/updateCameraTransformParams';
import {OnNodeRegisterCallback} from '../../poly/registers/nodes/NodesRegister';
const DEFAULT = PerspectiveCameraSopOperation.DEFAULT_PARAMS;
class PerspectiveCameraSopParamsConfig extends NodeParamsConfig {
default = ParamConfig.FOLDER();
/** @param camera fov */
fov = ParamConfig.FLOAT(DEFAULT.fov, {
range: PERSPECTIVE_CAMERA_DEFAULT.fovRange,
rangeLocked: [true, false],
});
/** @param camera near */
near = ParamConfig.FLOAT(DEFAULT.near, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param camera far */
far = ParamConfig.FLOAT(DEFAULT.far, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param camera position */
position = ParamConfig.VECTOR3(DEFAULT.position);
/** @param camera rotation */
rotation = ParamConfig.VECTOR3(DEFAULT.rotation);
/** @param show helper */
showHelper = ParamConfig.BOOLEAN(DEFAULT.showHelper);
/** @param matrixAutoUpdate */
matrixAutoUpdate = ParamConfig.BOOLEAN(DEFAULT.matrixAutoUpdate);
/** @param camera name */
name = ParamConfig.STRING('`$OS`');
/** @param set main camera */
updateTransformFromCamera = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
updateCameraTransformParams(node as PerspectiveCameraSopNode);
},
});
PBR = ParamConfig.FOLDER();
/** @param apertureBlades */
apertureBlades = ParamConfig.INTEGER(6, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param apertureBlades */
fStop = ParamConfig.FLOAT(0.5, {
range: [0.02, 20],
rangeLocked: [true, false],
});
/** @param focusDistance */
focusDistance = ParamConfig.FLOAT(10, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param apertureRotation */
apertureRotation = ParamConfig.FLOAT(0, {
range: [0, 12.5],
rangeLocked: [true, false],
});
/** @param anamorphicRatio */
anamorphicRatio = ParamConfig.FLOAT(1, {
range: [0.1, 10],
rangeLocked: [true, false],
});
}
const ParamsConfig = new PerspectiveCameraSopParamsConfig();
export class PerspectiveCameraSopNode extends TypedSopNode<PerspectiveCameraSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return CameraNodeType.PERSPECTIVE;
}
static override onRegister: OnNodeRegisterCallback = registerPerspectiveCamera;
protected override initializeNode() {
this.io.inputs.setCount(0);
}
private _operation: PerspectiveCameraSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new PerspectiveCameraSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}