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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a perspective camera. * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {PerspectiveCameraSopOperation} from '../../operations/sop/PerspectiveCamera'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CameraNodeType} from '../../poly/NodeContext'; import {PERSPECTIVE_CAMERA_DEFAULT, registerPerspectiveCamera} from '../../../core/camera/CorePerspectiveCamera'; import {BaseNodeType} from '../_Base'; import {updateCameraTransformParams} from './utils/camera/updateCameraTransformParams'; import {OnNodeRegisterCallback} from '../../poly/registers/nodes/NodesRegister'; const DEFAULT = PerspectiveCameraSopOperation.DEFAULT_PARAMS; class PerspectiveCameraSopParamsConfig extends NodeParamsConfig { default = ParamConfig.FOLDER(); /** @param camera fov */ fov = ParamConfig.FLOAT(DEFAULT.fov, { range: PERSPECTIVE_CAMERA_DEFAULT.fovRange, rangeLocked: [true, false], }); /** @param camera near */ near = ParamConfig.FLOAT(DEFAULT.near, { range: [0, 100], rangeLocked: [true, false], }); /** @param camera far */ far = ParamConfig.FLOAT(DEFAULT.far, { range: [0, 100], rangeLocked: [true, false], }); /** @param camera position */ position = ParamConfig.VECTOR3(DEFAULT.position); /** @param camera rotation */ rotation = ParamConfig.VECTOR3(DEFAULT.rotation); /** @param show helper */ showHelper = ParamConfig.BOOLEAN(DEFAULT.showHelper); /** @param matrixAutoUpdate */ matrixAutoUpdate = ParamConfig.BOOLEAN(DEFAULT.matrixAutoUpdate); /** @param camera name */ name = ParamConfig.STRING('`$OS`'); /** @param set main camera */ updateTransformFromCamera = ParamConfig.BUTTON(null, { callback: (node: BaseNodeType) => { updateCameraTransformParams(node as PerspectiveCameraSopNode); }, }); PBR = ParamConfig.FOLDER(); /** @param apertureBlades */ apertureBlades = ParamConfig.INTEGER(6, { range: [0, 10], rangeLocked: [true, false], }); /** @param apertureBlades */ fStop = ParamConfig.FLOAT(0.5, { range: [0.02, 20], rangeLocked: [true, false], }); /** @param focusDistance */ focusDistance = ParamConfig.FLOAT(10, { range: [0, 100], rangeLocked: [true, false], }); /** @param apertureRotation */ apertureRotation = ParamConfig.FLOAT(0, { range: [0, 12.5], rangeLocked: [true, false], }); /** @param anamorphicRatio */ anamorphicRatio = ParamConfig.FLOAT(1, { range: [0.1, 10], rangeLocked: [true, false], }); } const ParamsConfig = new PerspectiveCameraSopParamsConfig(); export class PerspectiveCameraSopNode extends TypedSopNode<PerspectiveCameraSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return CameraNodeType.PERSPECTIVE; } static override onRegister: OnNodeRegisterCallback = registerPerspectiveCamera; protected override initializeNode() { this.io.inputs.setCount(0); } private _operation: PerspectiveCameraSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new PerspectiveCameraSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }