@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Assigns a material to be used by particles
*/
import {TypedSopNode} from './_Base';
import {NodeContext} from '../../poly/NodeContext';
import {CoreGroup} from '../../../core/geometry/Group';
import {ParticlesSystemGpuMaterialSopOperation} from '../../operations/sop/ParticlesSystemGpuMaterial';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = ParticlesSystemGpuMaterialSopOperation.DEFAULT_PARAMS;
class ParticlesSystemGpuMaterialSopParamsConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group = ParamConfig.STRING(DEFAULT.group, {
objectMask: true,
});
/** @param the material node */
material = ParamConfig.NODE_PATH('', {
nodeSelection: {
context: NodeContext.MAT,
},
dependentOnFoundNode: false,
visibleIf: {assignMat: 1},
});
}
const ParamsConfig = new ParticlesSystemGpuMaterialSopParamsConfig();
export class ParticlesSystemGpuMaterialSopNode extends TypedSopNode<ParticlesSystemGpuMaterialSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.PARTICLES_SYSTEM_GPU_MATERIAL;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(ParticlesSystemGpuMaterialSopOperation.INPUT_CLONED_STATE);
}
private _operation: ParticlesSystemGpuMaterialSopOperation | undefined;
override async cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new ParticlesSystemGpuMaterialSopOperation(this._scene, this.states, this);
const coreGroup = await this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}