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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Assigns a material to be used by particles */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {ParticlesSystemGpuAttributesSopOperation} from '../../operations/sop/ParticlesSystemGpuAttributes'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = ParticlesSystemGpuAttributesSopOperation.DEFAULT_PARAMS; class ParticlesSystemGpuAttributesSopParamsConfig extends NodeParamsConfig { /** @param group to assign the material to */ group = ParamConfig.STRING(DEFAULT.group, { objectMask: true, }); } const ParamsConfig = new ParticlesSystemGpuAttributesSopParamsConfig(); export class ParticlesSystemGpuAttributesSopNode extends TypedSopNode<ParticlesSystemGpuAttributesSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.PARTICLES_SYSTEM_GPU_ATTRIBUTES; } protected override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(ParticlesSystemGpuAttributesSopOperation.INPUT_CLONED_STATE); } private _operation: ParticlesSystemGpuAttributesSopOperation | undefined; override async cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new ParticlesSystemGpuAttributesSopOperation(this._scene, this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }