@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Assigns a material to be used by particles
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {ParticlesSystemGpuAttributesSopOperation} from '../../operations/sop/ParticlesSystemGpuAttributes';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = ParticlesSystemGpuAttributesSopOperation.DEFAULT_PARAMS;
class ParticlesSystemGpuAttributesSopParamsConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group = ParamConfig.STRING(DEFAULT.group, {
objectMask: true,
});
}
const ParamsConfig = new ParticlesSystemGpuAttributesSopParamsConfig();
export class ParticlesSystemGpuAttributesSopNode extends TypedSopNode<ParticlesSystemGpuAttributesSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.PARTICLES_SYSTEM_GPU_ATTRIBUTES;
}
protected override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(ParticlesSystemGpuAttributesSopOperation.INPUT_CLONED_STATE);
}
private _operation: ParticlesSystemGpuAttributesSopOperation | undefined;
override async cook(inputCoreGroups: CoreGroup[]) {
this._operation =
this._operation || new ParticlesSystemGpuAttributesSopOperation(this._scene, this.states, this);
const coreGroup = await this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}