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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Transform input geometries or objects. * * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {MirrorSopOperation} from '../../operations/sop/Mirror'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = MirrorSopOperation.DEFAULT_PARAMS; class MirrorSopParamConfig extends NodeParamsConfig { /** @param group to assign the material to */ group = ParamConfig.STRING(DEFAULT.group, { objectMask: true, }); /** @param axis */ axis = ParamConfig.VECTOR3(DEFAULT.axis); /** @param center */ center = ParamConfig.VECTOR3(DEFAULT.center); /** @param preserve input */ preserveInput = ParamConfig.BOOLEAN(DEFAULT.preserveInput); } const ParamsConfig = new MirrorSopParamConfig(); export class MirrorSopNode extends TypedSopNode<MirrorSopParamConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.MIRROR; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(MirrorSopOperation.INPUT_CLONED_STATE); } private _operation: MirrorSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new MirrorSopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }