@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Transform input geometries or objects.
*
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {MirrorSopOperation} from '../../operations/sop/Mirror';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = MirrorSopOperation.DEFAULT_PARAMS;
class MirrorSopParamConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group = ParamConfig.STRING(DEFAULT.group, {
objectMask: true,
});
/** @param axis */
axis = ParamConfig.VECTOR3(DEFAULT.axis);
/** @param center */
center = ParamConfig.VECTOR3(DEFAULT.center);
/** @param preserve input */
preserveInput = ParamConfig.BOOLEAN(DEFAULT.preserveInput);
}
const ParamsConfig = new MirrorSopParamConfig();
export class MirrorSopNode extends TypedSopNode<MirrorSopParamConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.MIRROR;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(MirrorSopOperation.INPUT_CLONED_STATE);
}
private _operation: MirrorSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new MirrorSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}