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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates metaballs. * * @remarks * This nodes creates metaballs from points. Note that the points must currently be within the coordinates 0,0,0 and 1,1,1. The points can also have a metaStrength float attribute to define the size of the metaball * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {MetaballSopOperation} from '../../operations/sop/Metaball'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; const DEFAULT = MetaballSopOperation.DEFAULT_PARAMS; class MetaballSopParamsConfig extends NodeParamsConfig { /** @param resolution */ resolution = ParamConfig.FLOAT(DEFAULT.resolution, { range: [0, 100], rangeLocked: [true, false], }); /** @param isolation */ isolation = ParamConfig.FLOAT(DEFAULT.isolation, { range: [0, 100], rangeLocked: [true, false], }); /** @param useMetaStrengthAttrib */ useMetaStrengthAttrib = ParamConfig.BOOLEAN(DEFAULT.useMetaStrengthAttrib); /** @param metaStrength */ metaStrength = ParamConfig.FLOAT(DEFAULT.metaStrength, { range: [0, 1], rangeLocked: [true, false], }); /** @param useMetaSubtractAttrib */ useMetaSubtractAttrib = ParamConfig.BOOLEAN(DEFAULT.useMetaSubtractAttrib); /** @param metaStrength */ metaSubtract = ParamConfig.FLOAT(DEFAULT.metaSubtract, { range: [0, 10], rangeLocked: [true, false], }); /** @param enableUVs */ enableUVs = ParamConfig.BOOLEAN(DEFAULT.enableUVs); /** @param enableColors */ enableColors = ParamConfig.BOOLEAN(DEFAULT.enableColors); } const ParamsConfig = new MetaballSopParamsConfig(); export class MetaballSopNode extends TypedSopNode<MetaballSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'metaball'; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(MetaballSopOperation.INPUT_CLONED_STATE); } private _operation: MetaballSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new MetaballSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }