@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Allows to edit properties of materials.
*
* @remarks
*
* Note that if the input node use a material created via a [MAT node](/docs/nodes/mat), and not when loading the geometry via a [File SOP](/docs/nodes/sop/file), it's important to keep in mind that materials are shared.
* Therefore any other object also using those material will be affected.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {MaterialPropertiesSopOperation} from '../../operations/sop/MaterialProperties';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = MaterialPropertiesSopOperation.DEFAULT_PARAMS;
class MaterialPropertiesSopParamsConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group = ParamConfig.STRING(DEFAULT.group, {
objectMask: true,
});
/** @param toggle on to allow updating the side properties of the materials */
tside = ParamConfig.BOOLEAN(DEFAULT.tside);
/** @param defines if the material is double sided or not */
doubleSided = ParamConfig.BOOLEAN(0, {
visibleIf: {tside: true},
});
/** @param if the material is not double sided, it can be front sided, or back sided */
front = ParamConfig.BOOLEAN(1, {visibleIf: {tside: true, doubleSided: false}});
/** @param override the default shadowSide behavior */
overrideShadowSide = ParamConfig.BOOLEAN(DEFAULT.overrideShadowSide, {visibleIf: {tside: true}});
/** @param defines which side(s) are used when rendering shadows */
shadowDoubleSided = ParamConfig.BOOLEAN(DEFAULT.shadowDoubleSided, {
visibleIf: {tside: true, overrideShadowSide: true},
});
/** @param if the material is not double sided, it can be front sided, or back sided, when computing shadows */
shadowFront = ParamConfig.BOOLEAN(1, {
visibleIf: {tside: true, overrideShadowSide: true, shadowDoubleSided: false},
});
/** @param toggle on to allow updating the wireframe properties of the materials */
twireframe = ParamConfig.BOOLEAN(DEFAULT.twireframe);
/** @param defines if the material is double sided or not */
wireframe = ParamConfig.BOOLEAN(DEFAULT.wireframe, {
visibleIf: {twireframe: true},
});
}
const ParamsConfig = new MaterialPropertiesSopParamsConfig();
export class MaterialPropertiesSopNode extends TypedSopNode<MaterialPropertiesSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.MATERIAL_PROPERTIES;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(MaterialPropertiesSopOperation.INPUT_CLONED_STATE);
}
private _operation: MaterialPropertiesSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new MaterialPropertiesSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}