@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Transform input geometries or objects.
*
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {LookAtSopOperation} from '../../operations/sop/LookAt';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = LookAtSopOperation.DEFAULT_PARAMS;
class LookAtSopParamConfig extends NodeParamsConfig {
/** @param target */
target = ParamConfig.VECTOR3(DEFAULT.target);
/** @param up vector */
up = ParamConfig.VECTOR3(DEFAULT.up);
/** @param lerp */
lerp = ParamConfig.FLOAT(DEFAULT.lerp, {
range: [0, 1],
rangeLocked: [true, true],
});
/** @param invertDirection */
invertDirection = ParamConfig.BOOLEAN(DEFAULT.invertDirection);
}
const ParamsConfig = new LookAtSopParamConfig();
export class LookAtSopNode extends TypedSopNode<LookAtSopParamConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.LOOK_AT;
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(LookAtSopOperation.INPUT_CLONED_STATE);
}
private _operation: LookAtSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new LookAtSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}