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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates the instance count * * @remarks * This is similar to the draw_range SOP node, but for instances. This allows to define how many instances will be visible with very little performance cost. */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {InstancedBufferGeometry} from 'three'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {isBooleanTrue} from '../../../core/BooleanValue'; class InstancesCountSopParamsConfig extends NodeParamsConfig { /** @param sets if max is used */ useMax = ParamConfig.BOOLEAN(0); /** @param max number of instances to display */ max = ParamConfig.INTEGER(1, { range: [0, 100], rangeLocked: [true, false], visibleIf: {useMax: 1}, }); } const ParamsConfig = new InstancesCountSopParamsConfig(); export class InstancesCountSopNode extends TypedSopNode<InstancesCountSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'instancesCount'; } override initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } override cook(input_contents: CoreGroup[]) { const core_group = input_contents[0]; const objects = core_group.threejsObjectsWithGeo(); for (const object of objects) { const geometry = object.geometry; if (geometry) { if (geometry instanceof InstancedBufferGeometry) { if (isBooleanTrue(this.pv.useMax)) { geometry.instanceCount = this.pv.max; } else { geometry.instanceCount = Infinity; } } } } this.setCoreGroup(core_group); } }