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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Converts InstancedMesh to Mesh * * * */ import {InstancedMesh} from 'three'; import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InstancedMeshToMeshSopOperation} from '../../operations/sop/InstancedMeshToMesh'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; import {registerObjectType, ObjectType} from '../../../core/geometry/Constant'; const DEFAULT = InstancedMeshToMeshSopOperation.DEFAULT_PARAMS; class InstancedMeshToMeshSopParamsConfig extends NodeParamsConfig { cloneGeometry = ParamConfig.BOOLEAN(DEFAULT.cloneGeometry); } const ParamsConfig = new InstancedMeshToMeshSopParamsConfig(); export class InstancedMeshToMeshSopNode extends TypedSopNode<InstancedMeshToMeshSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.INSTANCED_MESH_TO_MESH; } override initializeNode() { super.initializeNode(); this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InstancedMeshToMeshSopOperation.INPUT_CLONED_STATE); registerObjectType({ type: ObjectType.INSTANCED_MESH, checkFunc: (o) => { if ((o as InstancedMesh).isInstancedMesh) { return ObjectType.INSTANCED_MESH; } }, ctor: InstancedMesh, humanName: 'InstancedMesh', }); } private _operation: InstancedMeshToMeshSopOperation | undefined; override async cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new InstancedMeshToMeshSopOperation(this.scene(), this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }