@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Copies a geometry onto every point from the right input.
*
* @remarks
* Creates an instance geometry, but instancing the geometry in the left input onto every point from the right input. This is a great way to display a lot of geometries on screen with little performance penalty.
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {
InstanceUpdateMode,
InstanceUpdateSopOperation,
INSTANCE_UPDATE_MODES,
} from '../../operations/sop/InstanceUpdate';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = InstanceUpdateSopOperation.DEFAULT_PARAMS;
class InstanceUpdateSopParamsConfig extends NodeParamsConfig {
/** @param defines what this node updates, either the instanced geometry or the instance points. */
mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: INSTANCE_UPDATE_MODES.map((name, value) => {
return {value, name};
}),
},
});
/** @param which attributes will be updated on the instanced geometry */
geoAttributes = ParamConfig.STRING(DEFAULT.geoAttributes, {
visibleIf: {mode: INSTANCE_UPDATE_MODES.indexOf(InstanceUpdateMode.GEO)},
});
/** @param which attributes will be updated ont the instance points */
pointAttributes = ParamConfig.STRING(DEFAULT.pointAttributes, {
visibleIf: {mode: INSTANCE_UPDATE_MODES.indexOf(InstanceUpdateMode.POINTS)},
});
}
const ParamsConfig = new InstanceUpdateSopParamsConfig();
export class InstanceUpdateSopNode extends TypedSopNode<InstanceUpdateSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.INSTANCE_UPDATE;
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(InstanceUpdateSopOperation.INPUT_CLONED_STATE);
}
setMode(mode: InstanceUpdateMode) {
this.p.mode.set(INSTANCE_UPDATE_MODES.indexOf(mode));
}
private _operation: InstanceUpdateSopOperation | undefined;
override cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new InstanceUpdateSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}