@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Copies a geometry onto every point from the right input.
*
* @remarks
* Creates an instance geometry, by instancing the geometry in the left input onto every point from the right input. This is a great way to display a lot of geometries on screen with little performance penalty.
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeContext} from '../../poly/NodeContext';
import {InstanceSopOperation} from '../../operations/sop/Instance';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT = InstanceSopOperation.DEFAULT_PARAMS;
class InstanceSopParamsConfig extends NodeParamsConfig {
/** @param attributes to copy to the instance */
attributesToCopy = ParamConfig.STRING(DEFAULT.attributesToCopy);
/** @param toggles on to apply a material. This is useful in most cases, but there may be situations where the material would be apply later, such as when you are feeding this node to a particles system */
applyMaterial = ParamConfig.BOOLEAN(DEFAULT.applyMaterial);
/** @param material to apply */
material = ParamConfig.NODE_PATH('', {
visibleIf: {applyMaterial: 1},
nodeSelection: {
context: NodeContext.MAT,
},
dependentOnFoundNode: false,
});
}
const ParamsConfig = new InstanceSopParamsConfig();
export class InstanceSopNode extends TypedSopNode<InstanceSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.INSTANCE;
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(InstanceSopOperation.INPUT_CLONED_STATE);
}
private _operation: InstanceSopOperation | undefined;
override async cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new InstanceSopOperation(this.scene(), this.states, this);
const coreGroup = await this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}