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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a hemisphere light. * * @remarks * This is very similar to the [object level HemisphereLight](https://polygonjs.com/docs/nodes/obj/HemisphereLight), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {HemisphereLightParamConfig} from '../../../core/lights/HemisphereLight'; import {HemisphereLightSopOperation} from '../../operations/sop/HemisphereLight'; class HemisphereLightSopParamsConfig extends HemisphereLightParamConfig(NodeParamsConfig) {} const ParamsConfig = new HemisphereLightSopParamsConfig(); export class HemisphereLightSopNode extends TypedSopNode<HemisphereLightSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'hemisphereLight'; } override initializeNode() { this.io.inputs.setCount(0); } private _operation: HemisphereLightSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new HemisphereLightSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }