@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a heightmap
*
*
*/
import {BufferAttribute, DataTexture} from 'three';
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {NodeContext} from '../../poly/NodeContext';
import {CoreGroup} from '../../../core/geometry/Group';
import {BaseCopNodeType} from '../cop/_Base';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {Texture} from 'three';
import {CoreImage} from '../../../core/Image';
import {CoreObjectType, ObjectContent} from '../../../core/geometry/ObjectContent';
import {Attribute} from '../../../core/geometry/Attribute';
import {corePointClassFactory} from '../../../core/geometry/CoreObjectFactory';
class HeightMapSopParamsConfig extends NodeParamsConfig {
/** @param texture node to load the heightmap from */
texture = ParamConfig.NODE_PATH('', {
nodeSelection: {context: NodeContext.COP},
});
/** @param values multiplier */
mult = ParamConfig.FLOAT(1);
}
const ParamsConfig = new HeightMapSopParamsConfig();
export class HeightMapSopNode extends TypedSopNode<HeightMapSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'heightMap';
}
override initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
override async cook(inputCoreGroups: CoreGroup[]) {
const coreGroup = inputCoreGroups[0];
const node = this.pv.texture.nodeWithContext(NodeContext.COP, this.states.error);
if (node) {
const node_context = node.context();
if (node_context == NodeContext.COP) {
const texture_node = node as BaseCopNodeType;
const container = await texture_node.compute();
const texture = container.texture();
const objects = coreGroup.allObjects();
for (const object of objects) {
this._setPositionFromDataTexture(object, texture);
}
} else {
this.states.error.set('found node is not a texture');
}
}
// core_group.computeVertexNormals();
const objects = coreGroup.threejsObjectsWithGeo();
for (const object of objects) {
object.geometry.computeVertexNormals();
}
this.setCoreGroup(coreGroup);
}
private _setPositionFromDataTexture<T extends CoreObjectType>(object: ObjectContent<T>, texture: Texture) {
const textureData = this._dataFromTexture(texture);
if (!textureData) {
return;
}
const {data, resx, resy} = textureData;
const texture_component_size = data.length / (resx * resy);
// const geometry = core_object.coreGeometry()?.geometry();
// if (!geometry) {
// return;
// }
const corePointClass = corePointClassFactory(object);
const positions = (corePointClass.attribute(object, Attribute.POSITION) as BufferAttribute).array;
const uvAttrib = corePointClass.attribute(object, Attribute.UV) as BufferAttribute;
const normalAttrib = corePointClass.attribute(object, Attribute.NORMAL) as BufferAttribute;
if (uvAttrib == null) {
this.states.error.set('uvs are required');
return;
}
if (normalAttrib == null) {
this.states.error.set('normals are required');
return;
}
const uvs = uvAttrib.array;
const normals = normalAttrib.array;
const points_count = positions.length / 3;
let uv_stride, uvx, uvy, x, y, j, val;
let index: number = 0;
for (let i = 0; i < points_count; i++) {
uv_stride = i * 2;
uvx = uvs[uv_stride];
uvy = uvs[uv_stride + 1];
x = Math.floor((resx - 1) * uvx);
y = Math.floor((resy - 1) * (1 - uvy));
j = y * resx + x;
val = data[texture_component_size * j];
index = i * 3;
positions[index + 0] += normals[index + 0] * val * this.pv.mult;
positions[index + 1] += normals[index + 1] * val * this.pv.mult;
positions[index + 2] += normals[index + 2] * val * this.pv.mult;
}
}
private _dataFromTexture(texture: Texture) {
if (texture.image) {
if (texture.image.data) {
return this._dataFromDataTexture(texture as DataTexture);
}
return this._dataFromDefaultTexture(texture);
}
}
private _dataFromDefaultTexture(texture: Texture) {
const resx = texture.image.width;
const resy = texture.image.height;
const image_data = CoreImage.data_from_image(texture.image);
const data = image_data.data;
return {
data,
resx,
resy,
};
}
private _dataFromDataTexture(texture: DataTexture) {
const data = texture.image.data;
const resx = texture.image.width;
const resy = texture.image.height;
return {
data,
resx,
resy,
};
}
}