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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Loads an svg file from a url. * * */ import {ParamEvent} from './../../poly/ParamEvent'; import {TypedSopNode} from './_Base'; import {BaseParamType} from '../../params/_Base'; import {BaseNodeType} from '../_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {FileSVGSopOperation} from '../../operations/sop/FileSVG'; import {Poly} from '../../Poly'; import {SopTypeFile} from '../../poly/registers/nodes/types/Sop'; import {EXTENSIONS_BY_NODE_TYPE_BY_CONTEXT} from '../../../core/loader/FileExtensionRegister'; import {NodeContext} from '../../poly/NodeContext'; const DEFAULT = FileSVGSopOperation.DEFAULT_PARAMS; class FileSVGSopParamsConfig extends NodeParamsConfig { /** @param url to load the geometry from */ url = ParamConfig.STRING(DEFAULT.url, { fileBrowse: {extensions: EXTENSIONS_BY_NODE_TYPE_BY_CONTEXT[NodeContext.SOP][SopTypeFile.FILE_SVG]}, }); /** @param reload the geometry */ reload = ParamConfig.BUTTON(null, { callback: (node: BaseNodeType, param: BaseParamType) => { FileSVGSopNode.PARAM_CALLBACK_reload(node as FileSVGSopNode); }, }); /** @param toggle on to draw the fillShapes */ drawFillShapes = ParamConfig.BOOLEAN(DEFAULT.drawFillShapes); /** @param toggle on to draw the fillShapes as wireframe */ fillShapesWireframe = ParamConfig.BOOLEAN(DEFAULT.fillShapesWireframe); /** @param toggle on to draw the strokes */ drawStrokes = ParamConfig.BOOLEAN(DEFAULT.drawStrokes); /** @param toggle on to draw the strokes as wireframe */ strokesWireframe = ParamConfig.BOOLEAN(DEFAULT.strokesWireframe); /** @param style override */ tStyleOverride = ParamConfig.BOOLEAN(DEFAULT.tStyleOverride, { separatorBefore: true, }); /** @param stroke width */ strokeWidth = ParamConfig.FLOAT(DEFAULT.strokeWidth, { visibleIf: { tStyleOverride: true, }, }); /** @param advanced */ tadvanced = ParamConfig.BOOLEAN(DEFAULT.tadvanced, { separatorBefore: true, }); /** @param is counter clock wise: defines the vertex order when parsing the font */ isCCW = ParamConfig.BOOLEAN(0, { visibleIf: {tadvanced: true}, }); /** @param defines if holes should be found when parsing the font */ // noHoles = ParamConfig.BOOLEAN(0, { // visibleIf: {tadvanced: true}, // }); } const ParamsConfig = new FileSVGSopParamsConfig(); export class FileSVGSopNode extends TypedSopNode<FileSVGSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopTypeFile.FILE_SVG; } override dispose(): void { super.dispose(); Poly.blobs.clearBlobsForNode(this); } // TODO: no error when trying to load a non existing zip file?? private _operation: FileSVGSopOperation | undefined; override async cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new FileSVGSopOperation(this.scene(), this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } static PARAM_CALLBACK_reload(node: FileSVGSopNode) { node.param_callback_reload(); } private param_callback_reload() { // set the param dirty is preferable to just the successors, in case the expression result needs to be updated this.p.url.setDirty(); this.p.url.emit(ParamEvent.ASSET_RELOAD_REQUEST); } }