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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a directional light. * * @remarks * This is very similar to the [object level DirectionalLight](https://polygonjs.com/docs/nodes/obj/DirectionalLight), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {DirectionalLightParamConfig} from '../../../core/lights/DirectionalLight'; import {DirectionalLightSopOperation} from '../../operations/sop/DirectionalLight'; import {LightType} from '../../poly/registers/nodes/types/Light'; class DirectionalLightSopParamsConfig extends DirectionalLightParamConfig(NodeParamsConfig) {} const ParamsConfig = new DirectionalLightSopParamsConfig(); export class DirectionalLightSopNode extends TypedSopNode<DirectionalLightSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return LightType.DIRECTIONAL; } override initializeNode() { this.io.inputs.setCount(0); } private _operation: DirectionalLightSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new DirectionalLightSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }