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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a box. * * @remarks * If the node has no input, you can control the radius and center of the box. If the node has an input, it will create a box that encompasses the input geometry. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {DecalSopOperation} from '../../operations/sop/Decal'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {SopType} from '../../poly/registers/nodes/types/Sop'; const DEFAULT = DecalSopOperation.DEFAULT_PARAMS; class DecalSopParamsConfig extends NodeParamsConfig { /** @param decal position */ t = ParamConfig.VECTOR3(DEFAULT.t); /** @param decal rotation */ r = ParamConfig.VECTOR3(DEFAULT.r); /** @param decal scale */ s = ParamConfig.VECTOR3(DEFAULT.s); /** @param decal scale multipler */ scale = ParamConfig.FLOAT(DEFAULT.scale); } const ParamsConfig = new DecalSopParamsConfig(); export class DecalSopNode extends TypedSopNode<DecalSopParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return SopType.DECAL; } override initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(DecalSopOperation.INPUT_CLONED_STATE); } private _operation: DecalSopOperation | undefined; override cook(input_contents: CoreGroup[]) { this._operation = this._operation || new DecalSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }