@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a cube camera.
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {CubeCameraSopOperation} from '../../operations/sop/CubeCamera';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {CameraNodeType} from '../../poly/NodeContext';
import {CUBE_CAMERA_DEFAULT, registerCubeCamera} from '../../../core/camera/CoreCubeCamera';
import {OnNodeRegisterCallback} from '../../poly/registers/nodes/NodesRegister';
const DEFAULT = CubeCameraSopOperation.DEFAULT_PARAMS;
class CubeCameraSopParamsConfig extends NodeParamsConfig {
/** @param camera near */
near = ParamConfig.FLOAT(DEFAULT.near, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param camera far */
far = ParamConfig.FLOAT(DEFAULT.far, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param resolution */
resolution = ParamConfig.FLOAT(CUBE_CAMERA_DEFAULT.resolution, {range: CUBE_CAMERA_DEFAULT.resolutionRange});
/** @param camera position */
position = ParamConfig.VECTOR3(DEFAULT.position);
/** @param camera rotation */
rotation = ParamConfig.VECTOR3(DEFAULT.rotation);
/** @param show helper */
showHelper = ParamConfig.BOOLEAN(DEFAULT.showHelper);
/** @param matrixAutoUpdate */
matrixAutoUpdate = ParamConfig.BOOLEAN(DEFAULT.matrixAutoUpdate);
/** @param camera name */
name = ParamConfig.STRING('`$OS`');
}
const ParamsConfig = new CubeCameraSopParamsConfig();
export class CubeCameraSopNode extends TypedSopNode<CubeCameraSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return CameraNodeType.CUBE;
}
static override onRegister: OnNodeRegisterCallback = registerCubeCamera;
protected override initializeNode() {
this.io.inputs.setCount(0);
}
private _operation: CubeCameraSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new CubeCameraSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}