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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a cube camera. * * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {CubeCameraSopOperation} from '../../operations/sop/CubeCamera'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CameraNodeType} from '../../poly/NodeContext'; import {CUBE_CAMERA_DEFAULT, registerCubeCamera} from '../../../core/camera/CoreCubeCamera'; import {OnNodeRegisterCallback} from '../../poly/registers/nodes/NodesRegister'; const DEFAULT = CubeCameraSopOperation.DEFAULT_PARAMS; class CubeCameraSopParamsConfig extends NodeParamsConfig { /** @param camera near */ near = ParamConfig.FLOAT(DEFAULT.near, { range: [0, 100], rangeLocked: [true, false], }); /** @param camera far */ far = ParamConfig.FLOAT(DEFAULT.far, { range: [0, 100], rangeLocked: [true, false], }); /** @param resolution */ resolution = ParamConfig.FLOAT(CUBE_CAMERA_DEFAULT.resolution, {range: CUBE_CAMERA_DEFAULT.resolutionRange}); /** @param camera position */ position = ParamConfig.VECTOR3(DEFAULT.position); /** @param camera rotation */ rotation = ParamConfig.VECTOR3(DEFAULT.rotation); /** @param show helper */ showHelper = ParamConfig.BOOLEAN(DEFAULT.showHelper); /** @param matrixAutoUpdate */ matrixAutoUpdate = ParamConfig.BOOLEAN(DEFAULT.matrixAutoUpdate); /** @param camera name */ name = ParamConfig.STRING('`$OS`'); } const ParamsConfig = new CubeCameraSopParamsConfig(); export class CubeCameraSopNode extends TypedSopNode<CubeCameraSopParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return CameraNodeType.CUBE; } static override onRegister: OnNodeRegisterCallback = registerCubeCamera; protected override initializeNode() { this.io.inputs.setCount(0); } private _operation: CubeCameraSopOperation | undefined; override cook(inputCoreGroups: CoreGroup[]) { this._operation = this._operation || new CubeCameraSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }