@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a hull from the input geometry
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {ConvexHullSopOperation} from '../../operations/sop/ConvexHull';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
class ConvexHullSopParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new ConvexHullSopParamsConfig();
export class ConvexHullSopNode extends TypedSopNode<ConvexHullSopParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'convexHull';
}
protected override initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(ConvexHullSopOperation.INPUT_CLONED_STATE);
}
private _operation: ConvexHullSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
this._operation = this._operation || new ConvexHullSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}