@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Uses a flat mesh and renders soft contact shadows on it
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
// import {Number3} from '../../../types/GlobalTypes';
import {SopType} from '../../poly/registers/nodes/types/Sop';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {Poly} from '../../Poly';
import {Object3D, Mesh, Vector2, Vector3} from 'three';
// import {copyBasicObjectProperties} from '../../poly/PolyOnObjectsAddedHooksController';
import {ContactShadowController} from '../../../core/contactShadows/ContactShadow';
import {PlaneSopOperation, DEFAULT_PARAMS as DEFAULT_PLANE_PARAMS} from '../../operations/sop/Plane';
const DEFAULT_PLANE_SIZE = new Vector2(10, 10);
const DEFAULT_PLANE_CENTER = new Vector3(0, +0.01, 0);
class ContactShadowsSopParamsConfig extends NodeParamsConfig {
renderAllObjects = ParamConfig.BOOLEAN(true);
objects = ParamConfig.STRING('', {
visibleIf: {renderAllObjects: 0},
objectMask: {fromInputOnly: false},
});
/** @param distance from the ground up to which shadows are visible */
dist = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param shadow resolution */
shadowRes = ParamConfig.VECTOR2([256, 256]);
/** @param shadow opacity */
opacity = ParamConfig.FLOAT(1);
/** @param blur amount */
blur = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
separatorBefore: true,
});
/** @param toggle on to add a secondary blur, which may be useful to get rid of artefacts */
tblur2 = ParamConfig.BOOLEAN(1);
/** @param secondary blur amount */
blur2 = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {tblur2: 1},
});
/** @param show helper */
showHelper = ParamConfig.BOOLEAN(0, {
separatorBefore: true,
});
}
const ParamsConfig = new ContactShadowsSopParamsConfig();
export class ContactShadowsSopNode extends TypedSopNode<ContactShadowsSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CONTACT_SHADOWS;
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
private _planeOperation: PlaneSopOperation | undefined;
override cook(inputCoreGroups: CoreGroup[]) {
const coreGroup = inputCoreGroups[0] || this._defaultCoreGroup();
const objects = coreGroup.threejsObjectsWithGeo();
for (const object of objects) {
Poly.onObjectsAddRemoveHooks.assignOnAddHookHandler(object, this);
}
this.setCoreGroup(coreGroup);
}
private _defaultCoreGroup() {
this._planeOperation = this._planeOperation || new PlaneSopOperation(this.scene(), this.states, this);
const coreGroup = this._planeOperation.cook([], {
...DEFAULT_PLANE_PARAMS,
size: DEFAULT_PLANE_SIZE,
center: DEFAULT_PLANE_CENTER,
});
return coreGroup;
}
public override updateObjectOnAdd(object: Object3D, parent: Object3D) {
const geometry = (object as Mesh).geometry;
if (!geometry) {
return;
}
this._lastContactShadowsController = new ContactShadowController({
scene: this.scene(),
mesh: object as Mesh,
dist: this.pv.dist,
renderTargetSize: this.pv.shadowRes,
darkness: this.pv.opacity,
blur: this.pv.blur,
tblur2: this.pv.tblur2,
blur2: this.pv.blur2,
renderAllObjects: this.pv.renderAllObjects,
objectsMask: this.pv.objects,
showHelper: this.pv.showHelper,
});
}
private _lastContactShadowsController: ContactShadowController | undefined;
lastContactShadowsController() {
return this._lastContactShadowsController;
}
}