@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a cone
*
*
*/
import {ObjectType} from './../../../core/geometry/Constant';
import {TypedSopNode} from './_Base';
import {Vector3} from 'three';
import {ConeGeometry} from 'three';
import {rotateGeometry} from '../../../core/Transform';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {BaseSopOperation} from '../../operations/sop/_Base';
import {SopType} from '../../poly/registers/nodes/types/Sop';
const DEFAULT_UP = new Vector3(0, 1, 0);
class ConeSopParamsConfig extends NodeParamsConfig {
/** @param cone radius */
radius = ParamConfig.FLOAT(1, {range: [0, 1]});
/** @param cone height */
height = ParamConfig.FLOAT(1, {range: [0, 1]});
/** @param radial segments count */
segmentsRadial = ParamConfig.INTEGER(12, {range: [3, 20], rangeLocked: [true, false]});
/** @param height segments count */
segmentsHeight = ParamConfig.INTEGER(1, {range: [1, 20], rangeLocked: [true, false]});
/** @param adds a cap */
cap = ParamConfig.BOOLEAN(1);
/** @param theta start */
thetaStart = ParamConfig.FLOAT(1, {range: [0, Math.PI * 2]});
/** @param start length */
thetaLength = ParamConfig.FLOAT('2*$PI', {range: [0, Math.PI * 2]});
/** @param center */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param direction */
direction = ParamConfig.VECTOR3([0, 1, 0]); // should point up to match RBD expectation
}
const ParamsConfig = new ConeSopParamsConfig();
export class ConeSopNode extends TypedSopNode<ConeSopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return SopType.CONE;
}
override cook() {
const geometry = new ConeGeometry(
this.pv.radius,
this.pv.height,
this.pv.segmentsRadial,
this.pv.segmentsHeight,
!isBooleanTrue(this.pv.cap),
this.pv.thetaStart,
this.pv.thetaLength
);
rotateGeometry(geometry, DEFAULT_UP, this.pv.direction);
geometry.translate(this.pv.center.x, this.pv.center.y, this.pv.center.z);
const object = BaseSopOperation.createObject(geometry, ObjectType.MESH);
object.name = this.name();
this.setObject(object);
}
}